In the burgeoning world of virtual reality (VR) technology, it remains a challenge to provide users with a realistic perception of infinite space and natural walking capabilities in the virtual environment. At SIGGRAPH 2018 in Vancouver this summer, a team of computer...
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SIGGRAPH Conferences
Rob Bredow: ‘Everything we do is creative.’
19 June 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders, Production, Visual Effects
SIGGRAPH 2018 Keynote Rob Bredow (SVP, Executive Creative Director, and Head of Industrial Light & Magic (ILM) is a long-standing industry visionary who will take the stage in August to share how media and technological innovation come together to form both...
Sneak Peek: SIGGRAPH 2018 VR Theater
18 June 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Virtual Reality
"The Legend of Hanuman" © 2017 Graphic India With just one year under its belt, the SIGGRAPH Computer Animation Festival's VR Theater is still in its infancy. And yet, lucky attendees who experienced L.A.'s iteration, and who will have the chance to join us in...
MetaLimbs 2.0: Exploring Telepresence
12 June 2018 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Research
Image credit: Fusion: Full Body Surrogacy for Collaborative Communication © 2018 Keio University Graduate School of Design, The University of Tokyo The Emerging Technologies displayed at SIGGRAPH 2018 will push the boundaries of human experience, the sense of self,...
Change Agent: Daniel Szecket and SIGGRAPH Next
7 June 2018 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Research
Fractal image: Benoit Mandelbrot, 14 satellite julia island SIGGRAPH has long been a pioneer in computer graphics research and emerging technologies. New this year, the SIGGRAPH Next program continues the pioneering tradition by offering a series of plenary speakers...
Challenge Accepted: Infinite Walking in VR
31 May 2018 • by SIGGRAPH ConferencesConferences, Research, Virtual Reality
Image: "Infinite Walking in VR," courtesy of Qi Sun In the ever-evolving landscape of virtual reality (VR) technology, a number of key hurdles remain. But a team of computer scientists have tackled one of the major challenges in VR that will greatly improve user...
Computer Graphics Education and the Paradox of Choice
29 May 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Education, Students
Photo: "Doors," David-Alexandre Chanel, Romain Constant: THÉORIZ Studio by Jessica Sommerville These days, students who wish to pursue a career in animation or VFX have lot of options when it comes to choosing education pathways. Universities, specialty, trade,...
Highlights from the SIGGRAPH 2018 Technical Papers Program
24 May 2018 • by SIGGRAPH ConferencesConferences, Research
Image: DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills. Courtesy of the authors: Xue Bin Peng, Pieter Abbeel,Sergey Levine,Michiel van de Panne The SIGGRAPH 2018 Technical Papers program is the premier international forum...
Behind the Mask: Exploring the Origins of the Transformation Mask
17 May 2018 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders
The SIGGRAPH 2018 Art Gallery will fuse technology and art to bridge the gap between the past and the future. The theme for this year’s gallery is “Origins,” which aims to articulate myth and technology, science and art, the deep past, and the computational present....
Exploring New Possibilities: SIGGRAPH Posters
3 May 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Graphics, Research
In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....
How VR Evolved From a ‘Stagnant Technology’
26 April 2018 • by SIGGRAPH ConferencesConferences, Industry Leaders, Interactive Techniques, Virtual Reality
Dr. Wayne Carlson walks through VR’s move from concept to reality and SIGGRAPH’s role in its evolution Wayne Carlson, Ph.D., is something of a historian of computer graphics and interactive techniques. Actively engaged in computer graphics since the early days,...
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...











