Photo: The SIGGRAPH 2017 Program Committee With the SIGGRAPH 2017 Call for Submissions now open, our annual conference is moving from concept to reality, and it will be no time before we gather in Los Angeles to celebrate, learn and be amazed at the innovation and...
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SIGGRAPH Conferences
Jury’s Choice: The Making of ‘Cosmos Laundromat’
8 December 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders, Production
© Blender Foundation | gooseberry.blender.org SIGGRAPH 2016 Computer Animation Festival Jury's Choice winner "Cosmos Laundromat – First Cycle" — originally code-named "Project Gooseberry" by its Blender team — is one of the most unique projects the festival has seen....
Meet SIGGRAPH 2017 Art Papers Chair Ruth West
15 November 2016 • by SIGGRAPH ConferencesArt, Conferences
Ruth West is both artist and researcher. Her background spans new media, design, virtual and augmented reality, molecular genetics, psychology, participatory mobile and social technologies, and data visualization and sonification. Her work envisions a future in which...
Google and Facebook at SIGGRAPH Asia 2016
10 November 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Emerging Technologies, Virtual Reality, Visual Effects
Photos: Brian Cabral, Director of Engineering at Facebook (l); Paul Debevec, Senior Staff Engineer at Google VR (r) SIGGRAPH Asia 2016 promises to be a thrilling experience for attendees, who will witness the latest advancements in hardware, software and services at...
Behind ‘Borrowed Time’
8 November 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
This summer, the 43rd annual SIGGRAPH Computer Animation Festival awarded the animated short "Borrowed Time" its prestigious "Best of Show" award. As the end-of-year awards season approaches, our team sat down with the film's directors to learn more about their...
Meet SIGGRAPH 2017 Courses Chair Mark Elendt
3 November 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Education, Research, Visual Effects
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mark Elendt is a long-time volunteer with ACM SIGGRAPH and SIGGRAPH conferences and is the 2017 SIGGRAPH Courses Chair. He has been been a developer at Side Effects Software for over 25 years....
Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time
18 October 2016 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Real-Time, Software, Visual Effects
In July, SIGGRAPH 2016 attendees were treated to an epic Real-Time Live! show that featured some of the greatest achievements in real-time graphics to date, including this year's award-winning "From Previs to Final in Five Minutes: A Breakthrough in Live Performance...
Preview – SIGGRAPH Asia 2016
13 October 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Virtual Reality
The 9th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in Macao, China at The Venetian Macao from 5 - 8 December 2016. SIGGRAPH Asia is an annual event that attracts more than 6,000 people from over 50...
‘Finding Dory’ Production Facts You May Not Know
11 October 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film
This summer, SIGGRAPH 2016's Production Sessions program brought in some big names to help attendees peek into the minds behind major studio productions, including the brilliant team for Disney•Pixar's "Finding Dory." Pixar Animation Studios brought along a massive...
Computer Graphics and SIGGRAPH Pioneer Jim Blinn
8 September 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Graphics, Industry Leaders, Research
Photo courtesy of Waskul TV This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Jim Blinn is a pioneer in computer graphics and is known for his work with NASA's Jet Propulsion Laboratory where he produced computer graphics animations for...
Keeping the Flame Alive: SIGGRAPH 2016 Video Content
18 August 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
SIGGRAPH 2016 broke new ground in so many ways, including the introduction of streaming video content and more video capture than ever. As always, the ACM SIGGRAPH SCOOP team was on hand at at the conference, documenting the content, people, and innovations on...
SIGGRAPH 2016: A Recap
29 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Emerging Technologies, Gaming, Graphics, Interactive Techniques, Mobile, Production, Research, Virtual Reality
photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...