ACM SIGGRAPH Blog

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SIGGRAPH 2016

Behind the Research: SIGGRAPH Posters

Behind the Research: SIGGRAPH Posters

In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....

10 Things You Didn’t Know About the VFX in Disney’s ‘The Jungle Book’

10 Things You Didn’t Know About the VFX in Disney’s ‘The Jungle Book’

© 2016 Walt Disney Pictures During SIGGRAPH 2016, members of the genius team behind Disney's live-action, Oscar-winning film "The Jungle Book" (2016) joined attendees on the Production Session stage to present "The VFX of Disney's 'The Jungle Book.'" Presenters...

Behind the Film: The Making of ‘Zootopia’

Behind the Film: The Making of ‘Zootopia’

© 2016 Walt Disney Animation Studios The journey to make the Golden Globe-winning "Zootopia" began six years ago when director Byron Howard finished "Tangled" and John Lasseter, chief creative officer for Walt Disney and Pixar Animation Studios, said to...

The Evolution of Real-Time Graphics

The Evolution of Real-Time Graphics

As I sat down to come up with a list of the best real-time projects in SIGGRAPH history, I knew I wanted to accomplish two things: convey what kinds of submissions the SIGGRAPH 2017 Real-Time Live! program is looking for, and inspire fellow creators. Founded in 2009...

LAIKA’s Steve Emerson Talks Career and ‘Kubo’

LAIKA’s Steve Emerson Talks Career and ‘Kubo’

Awards buzz is brewing and "Kubo and the Two Strings" has now grossed nearly $70 million worldwide. What was the production process for the film like? Peak into the mind of VFX Supervisor Steve Emerson, who recently sat down with us to discuss both the film and...

Jury’s Choice: The Making of ‘Cosmos Laundromat’

Jury’s Choice: The Making of ‘Cosmos Laundromat’

© Blender Foundation | gooseberry.blender.org SIGGRAPH 2016 Computer Animation Festival Jury's Choice winner "Cosmos Laundromat – First Cycle" — originally code-named "Project Gooseberry" by its Blender team — is one of the most unique projects the festival has seen....

Behind ‘Borrowed Time’

Behind ‘Borrowed Time’

This summer, the 43rd annual SIGGRAPH Computer Animation Festival awarded the animated short "Borrowed Time" its prestigious "Best of Show" award. As the end-of-year awards season approaches, our team sat down with the film's directors to learn more about their...

Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time

Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time

In July, SIGGRAPH 2016 attendees were treated to an epic Real-Time Live! show that featured some of the greatest achievements in real-time graphics to date, including this year's award-winning "From Previs to Final in Five Minutes: A Breakthrough in Live Performance...

‘Finding Dory’ Production Facts You May Not Know

‘Finding Dory’ Production Facts You May Not Know

This summer, SIGGRAPH 2016's Production Sessions program brought in some big names to help attendees peek into the minds behind major studio productions, including the brilliant team for Disney•Pixar's "Finding Dory." Pixar Animation Studios brought along a massive...

September ACM SIGGRAPH Chapter Spotlight

September ACM SIGGRAPH Chapter Spotlight

by Jacky Bibliowicz and Scott Lang Most members of the ACM SIGGRAPH community are familiar with the ACM SIGGRAPH Chapters and have the opportunity to regularly attend Chapter events in their local areas. However, fewer people may be aware that the Chapter leaders and...

Computer Graphics and SIGGRAPH Pioneer Jim Blinn

Computer Graphics and SIGGRAPH Pioneer Jim Blinn

Photo courtesy of Waskul TV This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Jim Blinn is a pioneer in computer graphics and is known for his work with NASA's Jet Propulsion Laboratory where he produced computer graphics animations for...