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Jon Peddie Research
Benchmarking Ray Tracing
8 January 2019 • by Jon PeddieBusiness, Graphics, Hardware, Production, Software
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is an unanswerable...
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.
Computer Graphic Market Forecast
2 October 2018 • by Jon PeddieBusiness, Emerging Technologies, Graphics, Hardware, Software
Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.
Jon Peddie Research Releases Analysis on Computer Graphics Industry
22 July 2011 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques, Research, Visual Effects
**The overall CG market will exceed $100 billion in 2014** **Industry enjoys 7% growth for past five years** The computer graphics (CG) industry has been a growth industry since it was established the late 1970s. Weathering the storms of the recession of 2009, the CG...



