ACM SIGGRAPH Blog

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Emerging Technologies

SIGGRAPH 2016: Tips for First-Time Attendees

SIGGRAPH 2016: Tips for First-Time Attendees

photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Painting with Turbulance © 2016 Chuqiao Wang, Sam Wang, and Robert Geist, Clemson University The SIGGRAPH 2016 Advance Program is out and, with it, more in-depth previews of conference content are now available. Explore the links below for some highlights from the...

That’s a Wrap – Highlights from SIGGRAPH 2015

That’s a Wrap – Highlights from SIGGRAPH 2015

The collaboration between the graphics, art and technologies always brings out the new, the exciting and the inspired. At SIGGRAPH 2015, various disciplines and interests intersected at the “Xroads of Discovery.” Throughout the year, the conference and program chairs...

SIGGRAPHITTI Issue 3: Emerging Technologies, Art Papers, Production Sessions, and Industrial Light & Magic’s 40th Anniversary

SIGGRAPHITTI Issue 3: Emerging Technologies, Art Papers, Production Sessions, and Industrial Light & Magic’s 40th Anniversary

Light Pattern © 2015 Daniel Temkin SIGGRAPHITTI is the official newsletter for the North American SIGGRAPH Conference, an annual five-day interdisciplinary educational experience of the latest computer graphics and interactive techniques. Sign up to receive...

Immerse Yourself in the VR Village

Immerse Yourself in the VR Village

Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR,...

SIGGRAPH 2015 Call for Submissions

SIGGRAPH 2015 Call for Submissions

SIGGRAPH 2015 will feature the highest caliber of technical skills and creative talents. In order to ensure the best quality of work is presented, SIGGRAPH 2015 is excited to officially open its Call for Submissions. Join thousands of your fellow artists, scientists,...

SIGGRAPH 2014 Emerging Technologies Media Tour

SIGGRAPH 2014 Emerging Technologies Media Tour

SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey (center in lavender shirt) takes you on a tour of this year's advancements in several fields - from displays and virtual reality technology to haptics and robotics, as well as innovations that apply to film and...

SIGGRAPH 2014 Releases Mobile App Game (SMAG)

SIGGRAPH 2014 Releases Mobile App Game (SMAG)

Go big or go home! The SIGGRAPH Mobile App Game (SMAG)  is a mobile-enhanced persistent game that allows you to collect achievements throughout the SIGGRAPH 2014 Conference. Using your  iOS  or Android  mobile devices to scan QR markers using the SIGGRAPH Mobile App...

SIGGRAPH 2014 Welcome Letter from Premier of British Columbia

SIGGRAPH 2014 Welcome Letter from Premier of British Columbia

SIGGRAPH 2014 received the following welcome letter from Christy Clark, Premier of British Columbia. Dear SIGGRAPH Attendees: On behalf of the Province of British Columbia, it is my pleasure to welcome everyone attending the 2014 SIGGRAPH conference in Vancouver. Our...

First-Time Attendee Guide to SIGGRAPH 2014

First-Time Attendee Guide to SIGGRAPH 2014

We've all been there .... staring overwhelmed at all the great SIGGRAPH content and trying to figure out how in the world to tackle it all.jumping castle In fact, the SIGGRAPH 2014 Conference Chair Dave Shreiner was once a first-time attendee many moons (a couple of...