SIGGRAPH caught up with the creators of CLIPasso, an object-sketching method that can achieve different levels of abstraction, guided by geometric and semantic simplifications.
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‘Dune: Part One’ VFX: Behind the Scenes
22 November 2022 • by SIGGRAPH ConferencesConferences, Visual Effects
Robyn Luckham and Stephen James dive into the meticulously detailed VFX work and impressive creatures that played a climactic role in the creation of “Dune.”
Twinkle, Twinkle, Little ‘Star-Stuff’
11 November 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
Imagine stargazing and seeing yourself in the sky. Explore “Star-Stuff: A Way for the Universe to Know Itself,” and discover a new world.
Walking in a VR Wonderland: Taking Holiday Shopping to the Metaverse
9 November 2022 • by SIGGRAPH ConferencesConferences
Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.
The Curiosity Around Aerobes
27 October 2022 • by SIGGRAPH ConferencesArt, Conferences
Curiosity is in the air … and so are the Aerobes! Take a look at the inspiration behind this SIGGRAPH 2022 Art Papers project.
‘Oh, What a World!’ — Behind the Scenes of ‘Alternate Mesozoic’
21 October 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Production
The team behind SIGGRAPH 2022’s Electronic Theater Audience Choice Award-winning film “Alternate Mesozoic” detail their animation process and what it would be like to have dinosaurs still roaming the earth.
CG Takeover in Japanese Animation
18 October 2022 • by SIGGRAPH ConferencesAnimation, Conferences
Hand-drawn animation has always ruled Japanese animation…but is that about to change? Learn how CG is starting to influence the Eastern world.
GPUs Change the Engineering Simulation Landscape
4 October 2022 • by Jon PeddieResearch
Jon Peddie Research (JPR) has been conducting a series of interviews with leading CAE software vendors.
What a Character! New Research Method Simplifies the Process of Character Animation
29 September 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Real-Time
This new research method, presented at SIGGRAPH 2022 Real-Time Live!, simplifies the process of character animation.
This New Data Research Method Has Us ‘Animated’
12 September 2022 • by SIGGRAPH ConferencesConferences, Research
Sebastian Starke takes a deep dive into “DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds,” a SIGGRAPH 2022 Technical Papers Best Paper awardee.
Let’s Give a ‘Hand’ to This Graduate Research
26 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences, Research, Students, Virtual Reality
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.
A Day Dedicated to Educators
8 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Data, Design, Education, Graphics, Industry Leaders, Interactive Techniques, Research, Students
The inaugural SIGGRAPH 2022 Educator’s Day aimed to shape the next generation of students by providing hands-on learning opportunities for educators.











