‘The Batman’ VFX Team Talks Tools, Technique, Art, and Storytelling
18 August 2022 • by SIGGRAPH ConferencesVisual Effects
The Wētā FX VFX team discusses the stunning work behind “The Batman,” the 19th appearance of the Caped Crusader in film.
Real-Time Live! Wows the Crowd, Virtually and in Vancouver
12 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
Real-Time Live! returned to the SIGGRAPH stage with just as many puns and exhilarating demos as ever before.
Art, Immersive, and Innovation: Exploring the SIGGRAPH 2022 Experience Hall
10 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Emerging Technologies, Virtual Reality
SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.
SIGGRAPH 2022 Electronic Theater Returns to Vancouver
9 August 2022 • by SIGGRAPH ConferencesAnimation, Conferences
Get a glimpse into the premiere of the SIGGRAPH 2022 Electronic Theater, live in Vancouver.
A Day Dedicated to Educators
8 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Data, Design, Education, Graphics, Industry Leaders, Interactive Techniques, Research, Students
The inaugural SIGGRAPH 2022 Educator’s Day aimed to shape the next generation of students by providing hands-on learning opportunities for educators.
SIGGRAPH Over Coffee Roundup, Part 3
4 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Graphics, Industry Leaders, Interactive Techniques, Research, Simulation, Virtual Reality, Visual Effects
SIGGRAPH Over Coffee officially concludes. Check out the April through July sessions of our monthly Instagram Live series and dive into their fascinating careers.
A Sustainable Future for the Film Industry
3 August 2022 • by SIGGRAPH ConferencesConferences, Sponsored Content, Visual Effects
The research and development department at Animationsinstitut at Filmakademie Baden-Wuerttemberg rose to the challenge and compared two VFX projects in regard to their emission. Find out more about the study and its results.
An Innovative Way to Create and Control Sounds
2 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
The Hyper Drumhead is a novel digital musical instrument that allows for the visualization and manipulation of 2D sound waves in real time. SIGGRAPH 2022 participants will see it in action.
Texturing in Mari: An Artist’s Path to Storytelling
29 July 2022 • by SIGGRAPH ConferencesConferences, Sponsored Content, Students
Foundry sits down with Charli Holt to discuss how texturing plays a vital role in storytelling and why Mari is the perfect tool for students trying to break into the industry.
Creator of TV Show’s Title Sequence Hopes You Feel Uncomfortable
28 July 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Visual Effects
Oliver Latta’s 3D motion design and animation for the title sequence of “Severance” on AppleTV+ forces viewers to leave their comfort zones.
Transforming the Toy Industry
26 July 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
The team from GraphicsMiner provides a new solution to the toy industry, which is eco-friendly and user-friendly.
Exploring Collaborative Drawing and Creative AI
21 July 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
This project trains a generative adversarial network (GAN) to produce children’s drawings. It explicitly juxtaposes human creativity (the thousands of children’s drawings) with machine creativity (the GAN).