Nice to Meet You: Introducing The Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
Dr. Ergun Akleman explains the development of a method to make still-life paintings dynamic and encourages researchers to submit to SIGGRAPH Posters.
Hao Li shares the process of developing AI avatars and virtual assistants, emerging trends in the deepfakes space, and his advice for those planning to submit to a future SIGGRAPH conference.
Discover the science and method behind student thesis project “Tsuga Convictio”, a 2020 selection of the IEEE VIS Arts Program.
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
Dorian Chan shares how he developed “Bound-constrained Optimized Dynamic Range Compression,” the winning graduate project at the 2020 ACM Student Research Competition.
Researcher Masaki Iwabuchi discusses his SIGGRAPH 2020 Poster on COVID-19 quarantine challenges, “Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine.”
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair Carlos … Continued
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.