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SIGGRAPH Spotlight: Episode 52 – Emotions in VR
18 Feb 2022

SIGGRAPH Spotlight: Episode 52 – Emotions in VR

by SIGGRAPH Conferences | posted in: Conferences, Research, Virtual Reality | 2

Niloy Mitra and Michael Gaebler discuss the effect of virtual reality on emotion as well as VR research trends on the horizon.

emotions, Michael Gaebler, Niloy Mitra, Research, SIGGRAPH 2022, SIGGRAPH Spotlight, Technical Papers, Virtual Reality, VR
The Truth and Usefulness of Painting: Brush Stroke Movement and Artistic Creation
15 Feb 2022

The Truth and Usefulness of Painting: Brush Stroke Movement and Artistic Creation

by SIGGRAPH Conferences | posted in: Art, Conferences, Research | 0

Ruimin Lyu’s research studied brush stroke movement in a quantitative way while providing a new idea of artistic creation.

Art, Art Papers, brush stroke movement, calligraphy, Data, quantitative, Ruimin Lyu, SIGGRAPH 2021
Where Does Your Research Fit?
20 Jan 2022

Where Does Your Research Fit?

by SIGGRAPH Conferences | posted in: Conferences, Research | 0

This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!

Art Papers, meme, Pepe Silvia, Posters, SIGGRAPH 2022, Submissions, Technical Papers
What’s New for ’22? Plenty.
13 Jan 2022

What’s New for ’22? Plenty.

by Jon Peddie | posted in: Graphics, Hardware, Research | 0

Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).

AMD, Computer Graphics, GPU, Hardware, Jon Peddie Research, NVIDIA
From Neural Volumes to Volumetric Primitives
13 Dec 2021

From Neural Volumes to Volumetric Primitives

by SIGGRAPH Conferences | posted in: Conferences, Real-Time, Research | 0

SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.

Facebook Reality Labs, Meta, neural networks, Rendering, SIGGRAPH 2018, SIGGRAPH 2019, SIGGRAPH 2021, Technical Papers, Volumetric Methods
Using Biosignals to Memorialize Beloved Animals
18 Nov 2021

Using Biosignals to Memorialize Beloved Animals

by SIGGRAPH Conferences | posted in: Art, Conferences, Data, Interactive Techniques, Research, Students | 0

We are gathered here today to discuss “ReMember” and how it uses audiovisual effects to create memorials for pet owners’ companion animals.

Art, art installation, Art Papers, audiovisual, Digital Art, pets, SIGGRAPH 2021, SIGGRAPH 2022, South Korea, Yonsei University
A Snapshot View of IEEE VIS 2021
17 Nov 2021

A Snapshot View of IEEE VIS 2021

by Theresa-Marie Rhyne and Georges Hattab | posted in: Art, Awards, Data, Graphics, Research | 0

Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2021 event.

event, IEEE, IEEE VIS, information visualization, scientific visualization, scivis, SIGGRAPH 2021, visual analytics, Visualization
The Magic Behind Spatial Control in AR
2 Nov 2021

The Magic Behind Spatial Control in AR

by SIGGRAPH Conferences | posted in: Augmented Reality, Awards, Conferences, Graphics, Interactive Techniques, Research | 0

Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.

AR, Artificial Intelligence, Computer Graphics, Deep learning, Games, Immersive Pavilion, Interactive Techniques, Machine Learning, SIGGRAPH 2021
The Search for Realism in Holographic Displays
21 Oct 2021

The Search for Realism in Holographic Displays

by SIGGRAPH Conferences | posted in: Emerging Technologies, Research, Students | 0

SIGGRAPH sits down with Aaron Demolder, a research engineer and doctorate candidate, to discuss his first place-winning research on holographic displays.

ACM Student Research Competition, Awards, Conferences, Displays, hologram, Posters, Rendering, Research, SIGGRAPH 2021, Student Research Competition
How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies
29 Sep 2021

How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Research | 0

Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.

Artificial Intelligence, Computer Graphics, Game Research, Games, Research, SIGGRAPH 2021, Technical Papers

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