Theses researchers are the future of computer graphics, and they are making their mark! Get to know the winners of the SIGGRAPH 2023 Student Research Competition.
ACM SIGGRAPH Blog
Category
Research
Poetry or Painting? Where Visual Art Speaks to You
29 June 2023 • by SIGGRAPH ConferencesArt, Conferences, Research
Wander through famous Chinese paintings while experiencing the aesthetics of poetry and painting with this new Art Papers research.
SIGGRAPH Spotlight: Episode 61 – Roving Reporter Rewind: A Conversation With Aaron Hertzmann and Rebecca Strzelec
2 December 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
Whether you caught it on the livestream or hearing it for the first time, revisit this special re-airing of a SIGGRAPH 2022 Roving Reporter interview featuring Aaron Hertzmann and Rebecca Strzelec.
This New Data Research Method Has Us ‘Animated’
12 September 2022 • by SIGGRAPH ConferencesConferences, Research
Sebastian Starke takes a deep dive into “DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds,” a SIGGRAPH 2022 Technical Papers Best Paper awardee.
Trust Fall: Investing in a Future of AI
27 July 2023 • by SIGGRAPH ConferencesConferences, Research
Discover how artificial intelligence could enhance the thought processes of humans who work and the mental barriers humans must take to fully trust AI.
Tracing the Roots of Computer Graphics: A Conversation With Jacob Gaboury
10 March 2023 • by SIGGRAPH ConferencesGraphics, Research
Author and media historian Jacob Gaboury discusses his latest book on the history of computer graphics.
Closing the Gap in Neural Implicit Representations With ‘Spelunking the Deep’
10 November 2022 • by SIGGRAPH ConferencesConferences, Research
A recipient of a SIGGRAPH 2022 Technical Papers Best Paper Award, “Spelunking the Deep” Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis” introduces a new technique to work with neural implicit shape representations.
Award-winning Student Research, Inspired by a Crow
1 September 2022 • by SIGGRAPH ConferencesConferences, Research, Students
Takahito Murakami and his research team created and studied a new 3D-printed prototype of tweezers called “Kuchibashi.” Their study showed the prototype interacts better with large spherical objects than hands or conventional tweezers do.
SIGGRAPH 2023 Technical Papers Awards: Best Papers, Honorable Mentions, and Test-of-Time
6 July 2023 • by SIGGRAPH ConferencesConferences, Research
Celebrate the Technical Papers award winners, honorable mentions, and Test-of-Time recipients to get a taste of what to expect at SIGGRAPH 2023.
Learn, Experiment, and Interact With Labs
14 February 2023 • by SIGGRAPH ConferencesConferences, Education, Interactive Techniques, Research
SIGGRAPH 2023 Labs Chair Courtney Starrett shares an inside look at what we’re seeking in this year’s Labs submissions.
GPUs Change the Engineering Simulation Landscape
4 October 2022 • by Jon PeddieResearch
Jon Peddie Research (JPR) has been conducting a series of interviews with leading CAE software vendors.
Let’s Give a ‘Hand’ to This Graduate Research
26 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences, Research, Students, Virtual Reality
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.