In this discussion, we sat down with SIGGRAPH 2024 Appy Hour contributor Elliot Dickman to discuss his app, “Paint the World.”
ACM SIGGRAPH Blog
Category
Augmented Reality
Click-mas Joy: Virtual Reality’s Impact on Festive Shopping
14 November 2023 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Metaverse, Virtual Reality
Let’s explore the exciting ways in which VR and the metaverse are enhancing the holiday shopping experience this year.
Unveiling the Wonders of the Experience Hall at SIGGRAPH 2023
15 August 2023 • by SIGGRAPH ConferencesArt, Augmented Reality, Conferences, Emerging Technologies, Interactive Techniques, Real-Time, Virtual Reality
Discover a world of captivating innovation and creative brilliance as we recap the awe-inspiring SIGGRAPH 2023 Experience Hall.
Art, Immersive, and Innovation: Exploring the SIGGRAPH 2022 Experience Hall
10 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Emerging Technologies, Virtual Reality
SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.
Transforming the Toy Industry
26 July 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
The team from GraphicsMiner provides a new solution to the toy industry, which is eco-friendly and user-friendly.
Piecing Together the Puzzle Behind the Tulsa Race Massacre
23 June 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Data, Design, Graphics, Interactive Techniques, Research, Virtual Reality
Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.
Webinar Tomorrow: SIGGRAPH 2022 Immersive Pavilion Preview
21 June 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
On Wednesday, 22 June, participate in a SIGGRAPH Now webinar featuring the team behind SIGGRAPH 2022 Immersive Pavilion project “Mixed Reality Collaboration for Complementary Working Styles.”
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
SIGGRAPH Spotlight: Episode 55 – Holography and Light Field Lab
17 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Looking for a deep dive on holography? On the latest SIGGRAPH Spotlight, Derek Ham sits down with Jon Karafin to discuss the technology his company is developing and how it fits into the greater display tech landscape.
Upcoming Webinar: ‘Building the Metaverse’ on 27 April
22 April 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Research, Virtual Reality
Join SIGGRAPH 2022 next Wednesday, 27 April, for a webinar on the metaverse featuring leading voices, Cathy Hackl (Futures Intelligence Group) and Dan Burgar (Frontier Collective).
Augmenting Books With Tangible Animation
27 January 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
SIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.”
Limitations Are the New Normal
8 December 2021 • by SIGGRAPH ConferencesAnimation, Art, Augmented Reality, Conferences, Film, Interactive Techniques
Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.