ACM SIGGRAPH Blog

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Art

SIGGRAPH 2017 News You Need to Know

SIGGRAPH 2017 News You Need to Know

With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...

SIGGRAPH Spotlight: Episode 3 – Appy Hour

SIGGRAPH Spotlight: Episode 3 – Appy Hour

The latest episode of the SIGGRAPH Spotlight podcast features a discussion between SIGGRAPH 2017 Mobile Chair Akshay Agarwal and two Appy Hour contributors: Nelson Chu (Independent Developer) of "Expresii Watercolor" and Masood Kamandy (Pasadena City College) of...

SIGGRAPH 2017 is for Artists and Thinkers

SIGGRAPH 2017 is for Artists and Thinkers

SIGGRAPH is one of the premier events that showcases the cutting-edge research and innovation driving computer graphics and interactive techniques. The Art Gallery and Art Papers programs immerse attendees into unforgettable experiences that defy creative boundaries...

10 Things You Didn’t Know About the VFX in Disney’s ‘The Jungle Book’

10 Things You Didn’t Know About the VFX in Disney’s ‘The Jungle Book’

© 2016 Walt Disney Pictures During SIGGRAPH 2016, members of the genius team behind Disney's live-action, Oscar-winning film "The Jungle Book" (2016) joined attendees on the Production Session stage to present "The VFX of Disney's 'The Jungle Book.'" Presenters...

SIGGRAPH 2016: A Recap

SIGGRAPH 2016: A Recap

photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...

SIGGRAPH 2016: Tips for First-Time Attendees

SIGGRAPH 2016: Tips for First-Time Attendees

photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...

The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical

The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical

The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects,...

Digital Arts Community (DAC)

Digital Arts Community (DAC)

Image credit: The Art of Strange Attractors © Robert J. Krawczyk   I recently had the chance to talk with Cynthia Beth Rubin about her role as the Chair for the Digital Arts Community (DAC). She feels her job, as well as her committee’s role, is to encourage and...

Explore Your Creative Side: Art at SIGGRAPH 2016

Explore Your Creative Side: Art at SIGGRAPH 2016

© 2016 Misha Rabinovich, University of Massachusetts Lowell SIGGRAPH is the premier event for showcasing the cutting-edge research and innovation that drives computer graphics and interactive techniques, and the Art Gallery and Art Papers programs are designed to...

Meet the Winner of the Spirit of SIGGRAPH Character Design Contest

Meet the Winner of the Spirit of SIGGRAPH Character Design Contest

Design: courtesy of Mario R. Nagamura for SIGGRAPH 2016 SIGGRAPH 2016 invited artists and designers from around the world to create a character design that embodies the excitement and energy of the SIGGRAPH conference. Our winning “Spirit of SIGGRAPH” design was...