The Art Gallery’s 2013 theme, XYZN: Scale, draws attention to a key critical affordance of computer-based authorship: the ability to iteratively scale our digital representations at will: in-out-up-down, back and forth, + and -. These core functions enable us to...
ACM SIGGRAPH Blog
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An Appeal from the SIGGRAPH 2013 Student Volunteer Chair: “Last Call for Applications”
29 January 2013 • by ACM SIGGRAPHAnimation, Emerging Technologies, Graphics, Interactive Techniques, Students
Apply now to be considered for an invitation to join an incredible group of gifted and dedicated students who help make SIGGRAPH possible. The SIGGRAPH Conference draws thousands of attendees together from around the world, along with industry professionals who are...
Overview of SIGGRAPH 2012 Posters Program
9 August 2012 • by ACM SIGGRAPHConferences, Graphics, Industry Leaders, Interactive Techniques
Posters are a light-weight, low-tech method for presenting student, in-progress, and late-breaking work. Poster topics range from applications of computer graphics to novel interactive techniques and in-depth research in specific areas. They are displayed throughout...
Take An Extended Tour of the SIGGRAPH 2012 Art Gallery
9 August 2012 • by ACM SIGGRAPHArt, Conferences
Enjoy a descriptive and full jumpers for sale length tour of the SIGGRAPH 2012 Art Gallery and its theme "In Search of the Miraculous".
Interview with SIGGRAPH Keynote Speaker Jane McGonigal
9 August 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques
Listen to Jane McGonigal discuss her thoughts and vision immediately after giving the SIGGRAPH 2012 keynote address in Los Angeles.
SIGGRAPH 2012 Art Gallery Preview
8 August 2012 • by ACM SIGGRAPHArt, Graphics, Industry Leaders, Interactive Techniques
Join Osman Khan, SIGGRAPH 2012 Art Gallery Chair, as tobogã inflavel he takes you on a wonderful tour of the miraculous in Los Angeles.
Q&A with SIGGRAPH 2012 Mobile Chair Lars Erik Holmquist
26 July 2012 • by ACM SIGGRAPHGraphics, Industry Leaders, Interactive Techniques, Mobile
The following is a brief conversation with Lars Erik Holmquist, SIGGRAPH Mobile Chair and Principal Research Scientist at Yahoo! Labs. Holmquist has led pioneering research efforts in mobile user interfaces, robotic toys, information displays, media sharing,...
Q&A with SIGGRAPH 2012 Studio Chair Makai Smith
24 July 2012 • by ACM SIGGRAPHDesign, Graphics, Interactive Techniques
Following is a brief conversation with Makai Smith, SIGGRAPH 2012 Studio Chair from Bentley Systems. In 2001, Smith received a Master of Architecture from Arizona State University and previously served as the SIGGRAPH Design & Computation Chair amongst other...
SIGGRAPH Business Symposium Presents Leaders and Visionaries to Address Industry Direction
23 July 2012 • by ACM SIGGRAPHAnimation, Business, Interactive Techniques, Research
Featured Speaker Carl Rosendahl In its second year, the SIGGRAPH Business Symposium provides an intimate, interactive forum for open, frank conversations among leaders and executives in the visual effects, gaming, and media arena as they explore the present and future...
SIGGRAPH 2012 Game Industry Content Summary Guide
18 July 2012 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time
The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 originating from...
Q&A with SIGGRAPH 2012 Games Chair Naty Hoffman
17 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Naty Hoffman - the 2012 Games ChairFollowing is a brief conversation with Naty Hoffman, the SIGGRAPH 2012 Games Chair and Technical Director at Activision, regarding games and SIGGRAPH 2012. Please check back later this week for an article summarizing all the game...
Q&A with SIGGRAPH 2012 Real-Time Live! Chair – Jason RM Smith
2 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
Jason RM Smith, SIGGRAPH RTL! Chair Following below is a brief conversation with Jason RM Smith, SIGGRAPH 2012 Real-Time Live! (RTL!) Chair and Digital Production Supervisor at LucasArts. Real-Time Live! is the premiere showcase for the latest trends and techniques...






