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Between Two ‘Feuding Cities’ Lives Transition Spaces

Between Two ‘Feuding Cities’ Lives Transition Spaces

By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...

Coming Soon to a Virtual Environment Near You

Coming Soon to a Virtual Environment Near You

Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at...

Star Wars: A Look Back with ILM Veteran Jeff Light

Star Wars: A Look Back with ILM Veteran Jeff Light

Photo credit / source: www.movpins.com It had been a long time since the last Star Wars movie when George Lucas came back to Industrial Light & Magic (ILM). He came back after "Jurassic Park" showed him what could be done in terms of the environment in the...

Talking with SIGGRAPH 2016 Art Papers Chair Ed Shanken

Talking with SIGGRAPH 2016 Art Papers Chair Ed Shanken

Image credit: Articulating Media Arts Activities in Art-Science Contexts © 2015 Angus Graeme Forbes, University of Illinois at Chicago This Q&A is part of a series of interviews with some of the creative minds behind SIGGRAPH 2016. Meet Edward Shanken,...

Are Computer Graphics Always the Answer?

Are Computer Graphics Always the Answer?

Photo credit: Industrial Light & Magic workers stage the Battle of Hoth for "Star Wars Episode V: The Empire Strikes Back." Courtesy of ILM This post was originally published on the ACM SIGGRAPH News blog in January 2015. With the highly anticipated release of...

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...

Balance and Harmony: Recapping SIGGRAPH Asia 2015

Balance and Harmony: Recapping SIGGRAPH Asia 2015

The Kobe Convention Center was bustling with activity as it played host to Asia’s premier graphics, animation, art and technology event. Held from 2 to 5 November 2015, the 8th ACM SIGGRAPH Asia Conference and Exhibition brought together over 7,000 computer graphics...

Comic Strip to Feature Film: Behind ‘The Peanuts Movie’

Comic Strip to Feature Film: Behind ‘The Peanuts Movie’

A team of over 500 people at Blue Sky Studios tirelessly worked to bring the classic Charles M. Schulz comic strip to life in its new, feature-length film: "The Peanuts Movie." The day they made the big announcement that we were doing the project, we were really...

Speaking with Yoshifumi Kitamura, SIGGRAPH Asia Conference Chair

Speaking with Yoshifumi Kitamura, SIGGRAPH Asia Conference Chair

With a little more than a week to SIGGRAPH Asia 2015, we sat down with Conference Chair Yoshifumi Kitamura for some insights into the conference and his connection with the industry. SIGGRAPH Asia 2015 (SA2015): As Conference Chair for SIGGRAPH Asia 2015, could you...

Behind-the-Scenes: SIGGRAPH Asia 2015 Computer Animation Festival

Behind-the-Scenes: SIGGRAPH Asia 2015 Computer Animation Festival

Image credit: © Digic Pictures, CD PROJECKTS. A. SIGGRAPH Asia 2015 Computer Animation Festival (CAF) Director Jinny H.J. Choo shares her thoughts on the future of the industry and what you can expect at the SIGGRAPH Asia 2015 CAF. SIGGRAPH Asia 2015 (SA2015): What...