SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism 5 June 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-TimeOn this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing. Arisa Scott, Blizzard Entertainment, Eric Haines, Games, ILM, ILMxLAB, Industrial Light & Magic, Marc Olano, Mike Hardison, Mohen Leo, NVIDIA, podcast, podcasts, Ray Tracing, Real Time, Real Time Live!, real-time ray tracing, SIGGRAPH 2020, SIGGRAPH Juries, SIGGRAPH Spotlight, Unity, Unity Technologies
The Journey to Real-Time Live! at SIGGRAPH 18 February 2020 • by Marc OlanoConferences, Real-TimeSIGGRAPH 2020 Real-Time Live! Chair Marc Olano shares an inside look at the live program celebrating its 12th year this summer. Motion Capture, Real Time Live!, real-time cinematography, Real-time demos, Real-time graphics, real-time ray tracing, Real-Time Rendering, SIGGRAPH 2020, Washington DC
Ray Tracing Will be Everywhere in 2020 8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-TimeJon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge. Adshir, AMD, Augmented Reality, Computer Graphics, Embree, Games, GPU, Graphics Chips, Imagination Technologies, Intel, Jon Peddie Research, Larrabee, Microsoft, Nintendo, NVIDIA, Ray Tracing, Real-time graphics, real-time ray tracing, Scientific Vizualization, SIGGRAPH 2018, SIGGRAPH 2019, SiliconArts, Sony