At SIGGRAPH 2014, DreamWorks Animation presents a behind-the-scenes discussion on the feature animated film, "How To Train Your Dragon 2" (June 2014). Writer/Director Dean DeBlois charts the nuanced filmmaking necessary to fully realize this next adventure in the...
ACM SIGGRAPH Blog
Tag
Interactive Techniques
Long-Time Exhibitors and New Ones Bring Excitement to SIGGRAPH 2014
2 June 2014 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Mobile, Real-Time
Autodesk and Intel Corp. are just two of many companies returning to SIGGRAPH in 2014. SIGGRAPH is delighted to share the current amazing caliber of exhibitors already committed to this year's event in Vancouver. Featuring both veteran and new partners, SIGGRAPH...
SIGGRAPH 2014 Offers Courses for Every Skill Level
20 May 2014 • by ACM SIGGRAPHGraphics, Interactive Techniques, Real-Time
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality © 2014 Douglas Lanman, NVIDIA Research; Henry Fuchs, University of North Carolina at Chapel Hill; Mark Mine, Walt Disney Imagineering; Ian McDowall, Intuitive Surgical,...
2014 Technical Papers Preview Video Released
14 May 2014 • by ACM SIGGRAPHGraphics, Interactive Techniques
The SIGGRAPH Technical Papers Preview Video highlights a selection of the program's 173 accepted submissions. As the premier international forum for disseminating new scholarly work, the Technical Papers program is the place for computer graphics and interactive...
Six Reasons to Attend SIGGRAPH 2014
1 May 2014 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
Why SIGGRAPH?Why spend five or six days away from the office, away from home, when you can improve your skills in your spare time on the web? If you're hearing those questions from your employer, or from friends and family, here are a few answers, plus some real...
Real-Time Live! Submission Deadline Approaching
8 March 2014 • by ACM SIGGRAPHReal-Time
Are you an Evil Genius? Mad Scientist? Creative Computer God? If so, we want YOU! The submission deadline for the Real-Time Live! program is fast approaching. Submit your work by Tuesday, 1 April, 22:00 UTC/GMT, for consideration to present at SIGGRAPH 2014!Bouncy...
SIGGRAPH 2014 Call For Submissions
28 January 2014 • by ACM SIGGRAPHEmerging Technologies, Graphics, Interactive Techniques, Visual Effects
Present your research. Share your knowledge. Astound an exclusive audience with your digital-media achievements.The expert juries of SIGGRAPH 2014 are reviewing submissions to the 41st International Conference and Exhibition on Computer Graphics and...
SIGGRAPH Launches Free Program Offering Educational Videos to Computer Graphics Community
24 January 2014 • by ACM SIGGRAPHEducation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Mobile
SIGGRAPH University provides a sampling of the content from the annual SIGGRAPH conference. The videos are available to the public at no cost through the ACM SIGGRAPH YouTube channel. All who watch the videos are encouraged to continue the educational experience by...
SIGGRAPH 2014 Call for Submissions
3 January 2014 • by ACM SIGGRAPHConferences, Graphics, Interactive Techniques
SIGGRAPH 2014 Call For Submissions Share Your Talents at SIGGRAPH 2014! Present your work at SIGGRAPH’s 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques: the premier showcase for creating experiences that wow the crowds and...
SIGGRAPH 2013 Highlights from Anaheim
31 July 2013 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
Anaheim marked the 40th annual SIGGRAPH Conference and Exhibition. SIGGRAPH 2013, the world's premier conference on computer graphics and interactive techniques, celebrated its 40th anniversary by welcoming 17,162 artists, research scientists, gaming experts and...
Day 4 at SIGGRAPH 2013
25 July 2013 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques, Production, Visual Effects
Day 4 just flew by! Here's a quick recap of all the incredible activities including Pixar teapots, contest give-aways,Jumping Castle Production Sessions, Computer Animation Festival, Electronic Theater, Dailies, and SIGGRAPH "After Dark", which featured outdoor...
SIGGRAPH 2013 Real-Time Live
25 July 2013 • by SIGGRAPH ConferencesInteractive Techniques, Real-Time
SIGGRAPH 2013 Real-Time Live Chair, Abe Wiley, discusses jumping castle the amazing world of Real-Time Live, what the program is all about, and what content was shown at this year's show.