Walking in a VR Wonderland: Taking Holiday Shopping to the Metaverse
Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.
Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.
Curiosity is in the air … and so are the Aerobes! Take a look at the inspiration behind this SIGGRAPH 2022 Art Papers project.
Student Volunteers make the CG world go around. Here, SIGGRAPH 2022 SVs reflect on their conference experiences.
Hand-drawn animation has always ruled Japanese animation…but is that about to change? Learn how CG is starting to influence the Eastern world.
International Coffee Day has a whole new meaning among the SIGGRAPH community. Grab your favorite mug, pour your coffee, and watch SIGGRAPH Over Coffee on Instagram.
Openness and collaboration are woven throughout all topics that made up Building the Open Metaverse: Part II.
There was a new twist to SIGGRAPH 2022, and it was a live one! Our Roving Reporters hit the conference floor to interview industry experts and CG enthusiasts throughout the conference.
Takahito Murakami and his research team created and studied a new 3D-printed prototype of tweezers called “Kuchibashi.” Their study showed the prototype interacts better with large spherical objects than hands or conventional tweezers do.
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.
SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.