Starting From Scratch: Peter Canning’s Career to Date
16 May 2023 • by SIGGRAPH ConferencesConferences, Design, Industry Leaders
Get to know Peter Canning, founder, head designer, and VP specialist at High Res, where he has pioneered the use of lighting design and pushed the technological boundaries.
The City of Angels Meets a World of Tech: Make the Most of Los Angeles!
9 May 2023 • by SIGGRAPH ConferencesConferences
Aside from the premier conference on computer graphics and interactive techniques, what else does Los Angeles have to offer?
SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing
5 May 2023 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?
Longevity, Agility, and Innovation: SIGGRAPH Celebrates the Year of the Rabbit
4 May 2023 • by SIGGRAPH ConferencesConferences
How does the Year of the Rabbit relate to SIGGRAPH conferences? SIGGRAPH Asia 2023 Conference Chair June Kim speaks to the longevity, peace, and prosperity of the rabbit.
May the ‘Fourth’ Be With You
3 May 2023 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
In honor of Star Wars Day, SIGGRAPH rounded up articles highlighting contributions to the “Star Wars” film franchise.
Volunteer Recognition Month: Where Passionate Volunteers Make Magic Happen
18 April 2023 • by SIGGRAPH ConferencesConferences, Industry Leaders, Students
Join us as we celebrate Volunteer Recognition Month with an exclusive interview featuring three of SIGGRAPH’s dedicated volunteers: Gracie Arenas Strittmatter, Kristy Pron, and Mikki Rose.
In Real Time: Behind the Scenes of ‘The Cavern’
12 April 2023 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Real-Time
Colin Penty shares details behind the SIGGRAPH 2022 Real-Time Live! presentation, “Behind the Scenes of ‘The Cavern’ UE65Cinematic Visual Tech Test.”
Go Planet, It’s Your Earth Day: Stories on Environment and Climate
11 April 2023 • by SIGGRAPH ConferencesConferences
Check out this roundup of articles spotlighting climate change and other environmental challenges through the lens of computer graphics and interactive techniques.
Can GPU AI-enhanced Games Be Trusted?
6 April 2023 • by SIGGRAPH ConferencesConferences, Graphics
AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?
What’s More Real Than Real? The Metaverse!
5 April 2023 • by SIGGRAPH ConferencesConferences, Metaverse
Explore the SIGGRAPH 2022 Frontiers Talk “Haptics: A Touch of the Metaverse,” and unlock the future of virtual and augmented realities.
A Glimpse Into the Future: Rendering the Aftermath of Climate Change Through ‘3.5%’
20 March 2023 • by SIGGRAPH ConferencesAnimation, Visual Effects
Step into a world transformed by the effects of climate change with “3.5%”, Lukas Bieri’s SIGGRAPH 2022 Electronic Theater selection.
Women’s History Month: Featuring Women of the SIGGRAPH Community
17 March 2023 • by SIGGRAPH ConferencesConferences
In honor of Women’s History Month and International Women’s Day, take a look at some of our favorite articles featuring women creators, animators, artists, and more who are advancing our industry.