In this latest SIGGRAPH Spotlight installment, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with one of the creators of the virtual and augmented reality experience Neurable, Ramses Alcaide (President and CEO, Neurable). The experience uses neuroscientific...
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Computer Graphics and Natural Beauty Meet in Vancouver
16 November 2017 • by SIGGRAPH ConferencesConferences
Vancouver, British Columbia, is among the top technology hubs in the world when it comes to computer graphics and interactive techniques. SIGGRAPH 2018 will set up shop in August 2018 amidst an impressive array of production, visual effects (VFX), and animation...
SIGGRAPH Asia: Computer Animation Festival
14 November 2017 • by Jamie HuangAnimation, Conferences
Image: Afterwork (Ecuador), courtesy of Luis Uson, Andrés Aguilar, Matte CG Four talented animation artists and teams will be honored at SIGGRAPH Asia’s annual Computer Animation Festival Awards on 28 November 2017. The Festival celebrates the most creative animated...
Future Technologies at SIGGRAPH Asia 2017
10 November 2017 • by Jamie HuangACM SIGGRAPH, Conferences
SIGGRAPH Asia attendees are in for a treat in Bangkok. The exhibition hall is set to host a total of 47 regional and international exhibitors. Hailing from countries such as Thailand, Japan, China, Taiwan, South Korea and the United States, these companies will be...
SIGGRAPH Asia: Program Highlights
2 November 2017 • by Jamie HuangACM SIGGRAPH, Conferences
The tenth edition of SIGGRAPH Asia is set to make its debut in the “Land of Smiles”, at the Bangkok International Trade and Exhibition Centre (BITEC), Thailand. Held from 27th to 30th November, the show is expected to attract close to 7,000 attendees from over 60...
SIGGRAPH Spotlight: Episode 6 – Pixar’s Ed Catmull and Tony DeRose
27 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Interactive Techniques, Research
This week on SIGGRAPH Spotlight, SIGGRAPH 2018 Technical Papers Chair Mathieu Desbrun is joined by Ed Catmull (co-founder, Pixar Animation Studios; president, Pixar and Walt Disney Animation Studios) and Tony DeRose (senior scientist, Pixar Animation Studios) to talk...
The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’
23 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Real-Time
In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a...
Behind the Research: Light Field Imaging with Robert Twomey
17 October 2017 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Research
This summer, for the first time ever, the North American SIGGRAPH conference awarded a "Best Art Paper" prize to one of the candidates within the Art Papers program. The winning paper was "Transforming the Commonplace through Machine Perception: Light Field Synthesis...
SIGGRAPH Spotlight: Episode 5 – Animation in Asia with Juck Somsaman
13 October 2017 • by ACM SIGGRAPHAnimation, Conferences, Industry Leaders
Image credit: © All rights reserved bkmagazine.com In the latest edition of the SIGGRAPH Spotlight podcast, ACM SIGGRAPH International Resources Committee member Rebecca Ko (founder, Rooftop Animation) sits down with SIGGRAPH Asia 2017 Computer Animation Festival...
Faces of SIGGRAPH: Sarah Rust
10 October 2017 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Sarah Rust is a computer scientist living in North Carolina. 1. What do you do, and how long have you been doing it? I am a Computer Scientist. I've been in school at the University of...
2018 Conference Chair Roy C. Anthony Talks Future
22 September 2017 • by Roy C. AnthonyACM SIGGRAPH, Conferences, Industry Leaders
image credit: Tourism Vancouver Back in 1974, a group of artistically and technically inclined professionals got together at the first Special Interest Group GRAPHics conference. And the, now 45, annual SIGGRAPH conferences that have followed continue to shape our...
The Garage at SIGGRAPH 2017
14 September 2017 • by SIGGRAPH ConferencesConferences, Hardware, Software, Virtual Reality, Visual Effects
The SIGGRAPH Garage, an area within the SIGGRAPH 2017 Exhibition that harkened back to a time when start-up technology companies were often built in someone’s garage, debuted this year to recognize the many new startup companies entering the industry. Using...