From a thought on vacation to presenting at SIGGRAPH, The University of Tokyo’s Masaharu Hirose discusses 2021 Emerging Technologies project “Balanced Glass Design”.
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Exploring Gender Identity in Virtual Reality With ‘She’
22 June 2021 • by SIGGRAPH ConferencesConferences, Film, Interactive Techniques, Virtual Reality
SIGGRAPH 2021 VR Theater interactive film “She” puts the viewer in the inner self of a boy exploring his gender identity after finding a magic lipstick that helps him to discover his feminine tendencies and ultimately gain self-acceptance.
More Than a Memory: Immersive VR Experience Offers Insight into Alzheimer’s Disease
18 June 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
“Tinker,” an immersive, VR experience, strives to reduce the stigma associated with Alzheimer’s disease and share what it means to create memories with loved ones.
SV to Industry: Experiences from Alumni of the Student Volunteers Program
17 June 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
The SIGGRAPH conference Student Volunteers program brings together young professionals from around the world. Hear from alumni on their student volunteer experience.
Math, Robotics, and Deepfakes, Oh My! Meet the First Wave of Featured Speakers for SIGGRAPH 2021
16 June 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Hot off the presses: the first wave of featured speakers for the upcoming virtual SIGGRAPH 2021 conference is here! Learn more about industry leaders Grant Sanderson, Dr. Kate Darling, and Hany Farid.
SIGGRAPH Spotlight: Episode 44 – A Conversation With Alvy Ray Smith
4 June 2021 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Headshot courtesy of Kathleen King In this episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Retrospective Chair Andres Burbano (associate professor, Universidad de los Andes) sits down with industry icon Alvy Ray Smith. Here, Alvy discusses his rich history with computer...
Advancing Research in Adversarial Imitation Learning
27 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
Your Guide to the Virtual SIGGRAPH 2021 Electronic Theater
24 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences
The SIGGRAPH 2021 Computer Animation Festival Electronic Theater lineup is live. Browse the film guide, check out highlights, and find out how you can access the premiere.
Dimension’s Jim Geduldick Shares Virtual Production Trends, Tips
18 May 2021 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
SIGGRAPH sits down with Dimension’s Jim Geduldick to learn more about how virtual production has evolved over the past year.
‘An Artist’s Guide to Perception-bending Narratives’, a SIGGRAPH Now Webinar With Erick Oh
12 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Film, Virtual Reality
Get to know Oscar-nominated, Korean filmmaker and artist Erick Oh ahead of his SIGGRAPH Now webinar on Wednesday, 26 May at 1:00 pm PT.
Nice to Meet You: Introducing The Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)
7 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Graphics, Interactive Techniques, Research
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
SIGGRAPH Spotlight: Episode 43 – Mastering Game Design
30 April 2021 • by SIGGRAPH ConferencesConferences, Design, Gaming
SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with Tanya X. Short, of Kitfox Games, and Rodney Reece, of Respawn Entertainment, to talk “the door problem” and other principles of game design.











