SIGGRAPH Spotlight: Episode 66 – The Winning Formula: ACM Student Research Competition Winners Edition
Tune in for a special SIGGRAPH Spotlight episode featuring past winners of the ACM Student Research Competition.
Tune in for a special SIGGRAPH Spotlight episode featuring past winners of the ACM Student Research Competition.
How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?
Jim Blinn and Dan Goods, past and present innovators from NASA’s Jet Propulsion Laboratory, share stories from their professional experiences and predict what’s to come for space discovery.
What’s next for the world of art, innovation, and design? This episode of SIGGRAPH Spotlight dives into these topics and more.
As you look ahead on all you will accomplish in the coming year, reflect on the stories from 2022 that most grabbed our readers’ attention.
SIGGRAPH 2022 Student Volunteer Program Chair Diana Arellano sits down with Technical Art Manager Mila Feijóo and Production Supervisor Dení C. Gloria to discuss leadership as Latina women in the computer graphics industry. Tune in to part two of this … Continued
Whether you caught it on the livestream or hearing it for the first time, revisit this special re-airing of a SIGGRAPH 2022 Roving Reporter interview featuring Aaron Hertzmann and Rebecca Strzelec.
Listen in as SIGGRAPH 2022 Art Gallery Chair Daria Tsoupikova speaks with “Imagraph” creator Goki Muramoto.
As SIGGRAPH looks ahead to celebrating its 50th conference, SIGGRAPH 2023 Conference Chair Erik Brunvand catches up with three SIGGRAPH “historians” — Dave Kasik, Mary Whitton, and Bonnie Mitchell — who each bring a unique perspective about the past 50 years of the conference.
In this episode of SIGGRAPH Spotlight, VR Theater Director Yangos Hadjiyannis sits down with Félix Lajeunesse and Paul Raphaël, co-founders of Felix & Paul Studios, to discuss innovation in VR.