We sat down with Tiange Wang and Xin Feng, creators of “SinkInSync,” a cutting-edge piece of technology that explores the potential of VR enhancing social connectedness in an era dominated by remote interactions.
ACM SIGGRAPH Blog
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SIGGRAPH 2022
Starting From Scratch: Peter Canning’s Career to Date
16 May 2023 • by SIGGRAPH ConferencesConferences, Design, Industry Leaders
Get to know Peter Canning, founder, head designer, and VP specialist at High Res, where he has pioneered the use of lighting design and pushed the technological boundaries.
In Real Time: Behind the Scenes of ‘The Cavern’
12 April 2023 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Real-Time
Colin Penty shares details behind the SIGGRAPH 2022 Real-Time Live! presentation, “Behind the Scenes of ‘The Cavern’ UE65Cinematic Visual Tech Test.”
Friendship Can Move Mountains … and Movies
20 February 2023 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
This group of VFX artists created something never done before. Read about the team behind the featured film and SIGGRAPH 2022 Electronic Theater feature “Everything Everywhere All At Once.”
Cameraless Photography With ‘RAY’
5 January 2023 • by SIGGRAPH ConferencesArt, Conferences, Interactive Techniques
SIGGRAPH caught up with Weidi Zhang to discuss the inspiration behind her SIGGRAPH 2022 Best in Show Art Gallery installation, “RAY.”
Our Top 10 Most-read Blogs of 2022
29 December 2022 • by SIGGRAPH ConferencesConferences
As you look ahead on all you will accomplish in the coming year, reflect on the stories from 2022 that most grabbed our readers’ attention.
Abstraction: The Key to Semantic Sketching
29 November 2022 • by SIGGRAPH ConferencesConferences
SIGGRAPH caught up with the creators of CLIPasso, an object-sketching method that can achieve different levels of abstraction, guided by geometric and semantic simplifications.
‘Dune: Part One’ VFX: Behind the Scenes
22 November 2022 • by SIGGRAPH ConferencesConferences, Visual Effects
Robyn Luckham and Stephen James dive into the meticulously detailed VFX work and impressive creatures that played a climactic role in the creation of “Dune.”
Twinkle, Twinkle, Little ‘Star-Stuff’
11 November 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
Imagine stargazing and seeing yourself in the sky. Explore “Star-Stuff: A Way for the Universe to Know Itself,” and discover a new world.
Closing the Gap in Neural Implicit Representations With ‘Spelunking the Deep’
10 November 2022 • by SIGGRAPH ConferencesConferences, Research
A recipient of a SIGGRAPH 2022 Technical Papers Best Paper Award, “Spelunking the Deep” Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis” introduces a new technique to work with neural implicit shape representations.
‘Come to Your Senses’ With Waving Blanket
31 October 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences
A new haptic experience uses tubes and liquid distribution to activate human senses to relax the body and mind.
The Curiosity Around Aerobes
27 October 2022 • by SIGGRAPH ConferencesArt, Conferences
Curiosity is in the air … and so are the Aerobes! Take a look at the inspiration behind this SIGGRAPH 2022 Art Papers project.