ACM SIGGRAPH Blog

Tag

Rendering

SIGGRAPH 2012 Game Industry Content Summary Guide

The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 originating from...

Q&A with Ann McNamara, SIGGRAPH 2012 Courses Chair from Texas A&M University

Q&A with Ann McNamara, SIGGRAPH 2012 Courses Chair from Texas A&M University

Following below is a brief conversation with Ann McNamara, SIGGRAPH 2012 Courses Chair and assistant professor in the Department of Visualization at Texas A&M University.   Her research is in computer graphics and she is currently particularly focused on the...

Q&A with the 2012 Technical Papers Chair Hanspeter Pfister from Harvard

Q&A with the 2012 Technical Papers Chair Hanspeter Pfister from Harvard

Following is a brief conversation with Hanspeter Pfister, the SIGGRAPH 2012 Technical Papers Chair from Harvard University. Pfister is Gordon McKay Professor of Computer Science in the School of Engineering and Applied Sciences.  His research lies at the intersection...

SIGGRAPH 2012 Technical Papers Preview

SIGGRAPH 2012 Technical Papers Preview

The SIGGRAPH 2012 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. The 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 5–9...

SIGGRAPH 2011 Game Industry Content Summary

The following is a roundup of all content at SIGGRAPH 2011 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2011 Game Development Community Director from Activision Studio Central. From Naty, "Please note that this content originating from the...

SIGGRAPH Game Content Revealed: Part III

SIGGRAPH Game Content Revealed: Part III

Following is the final entry of a three-part series focusing on game content that will be featured at SIGGRAPH 2011. This is a conversation between Naty Hoffman (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Naty Hoffman is a Technical...

SIGGRAPH Gaming Content Revealed: Part Two

SIGGRAPH Gaming Content Revealed: Part Two

Following is the second entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This is a conversation between Jason RM Smith (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. After successfully leading...

SIGGRAPH 2011 Gaming Content Revealed

SIGGRAPH 2011 Gaming Content Revealed

Following is the first entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This first entry is a conversation between Drew Davidson (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Drew Davidson is...

SIGGRAPH 2010 Technical Papers Focus on Technology and Advanced Techniques

(Chicago, IL) - The SIGGRAPH 2010 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. Topics range from a new application for browsing street-level imagery to new...

New SIGGRAPH 2010 Submission Deadline for Live Real-Time Demos

Deadline Extended to 28 April 2010 Over the last many years, the role and impact of interactive and real-time graphics have grown substantially to affect SIGGRAPH attendees from film production to academia. Building inflatable water slide on the debut of Real-Time...