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Creative Freedom vs. Production Reality: Adam Holmes on the Future of Previsualization
8 July 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Visual Effects
From George Lucas-era previs to today’s real-time workflows, Adam Holmes explores how previsualization is helping filmmakers balance creative freedom, production demands, and rapidly evolving technology.
Gaussian Splatting in Virtual Production — How We Put a Human-Sized Can Into a Childhood Bedroom
8 July 2026 • by SIGGRAPH ConferencesConferences, Production
Discover how DOSENMUTTER used Gaussian Splatting, Unreal Engine, and virtual production to transform a childhood bedroom into a giant-world film set.
Your Next Creative Advantage Is Compute
7 July 2026 • by SIGGRAPH ConferencesConferences
Discover how AI media leaders use scalable AI infrastructure, faster training, and lower inference costs to render, create, and ship at scale.
Rethinking the Possible: Andrew Glassner on Quantum Computing and the Future of Graphics
24 June 2026 • by SIGGRAPH ConferencesConferences
From qubits to creativity, Andrew Glassner explores how quantum computing could reshape the future of computer graphics at SIGGRAPH 2026.
What Emerges From Noise: The Speculative Worlds of ‘Diffusion TV’
8 June 2026 • by SIGGRAPH ConferencesConferences
Learn about Diffusion TV — a SIGGRAPH 2026 Art Gallery installation that transforms a CRT television into a modified tactile entry point for understanding diffusion models.
Large-Scale Photogrammetry for Cultural Heritage at St. John’s Co-Cathedral
13 May 2026 • by SIGGRAPH ConferencesConferences
Discover how a team used photogrammetry, AI, and advanced workflows to digitally preserve the tapestries of St. John’s Co-Cathedral, capturing a rare moment in cultural heritage with stunning detail and immersive potential.
Beyond Deterministic Surfaces: Uncertainty-Aware Geometry Processing
12 May 2026 • by SIGGRAPH ConferencesConferences, Research
Explore uncertainty-aware geometry processing on Gaussian Process Implicit Surfaces (GPIS), a SIGGRAPH 2026 Technical Paper on computing with noisy, incomplete, and uncertain shapes.
The Tech Behind the Stunning Environments of ‘Dune: Prophecy’
16 April 2026 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
Rodeo FX used Gaussian Splat technology on “Dune: Prophecy” to create faster, more detailed previs for complex CG environments. This new workflow improved collaboration and delivered higher-quality visuals earlier in production.
Stop Motion, Southern Gothic, and Games: The Visual Language of ‘South of Midnight’
9 April 2026 • by SIGGRAPH ConferencesConferences
Go behind the scenes of “South of Midnight” with Compulsion Games as they discuss crafting a stop‑motion Southern Gothic game.
Rethinking Filmmaking Education Through Generative AI
7 April 2026 • by SIGGRAPH ConferencesConferences, Education, Graphics, Production, Research, Students
Discover how educators are rethinking filmmaking education through generative AI.
Beyond the Mirror: Breaking Infinity
5 March 2026 • by SIGGRAPH ConferencesConferences, Research
Discover James McCann’s research reimagining classic infinity mirrors. Using LED arrays, parallax barriers, and 3D-printed textures, McCann creates a “speed tunnel” effect that challenges perception and removes traditional mirrored repetition.











