By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
ACM SIGGRAPH Blog
Category
Software
ACM SIGGRAPH congratulates ACM Fellow Adam Finkelstein
5 March 2015 • by Barb HelferACM SIGGRAPH, Graphics, Software
Recently I had a delightful conversation with Adam Finkelstein, a newly awarded ACM Fellow. Fellowship is a prestigious honor bestowed upon ACM members who have made significant contributions to computing, and is awarded to a mere one percent of the association’s...
SIGGRAPH 2014 Releases Mobile App Game (SMAG)
9 August 2014 • by ACM SIGGRAPHGraphics, Mobile, Software
Go big or go home! The SIGGRAPH Mobile App Game (SMAG) is a mobile-enhanced persistent game that allows you to collect achievements throughout the SIGGRAPH 2014 Conference. Using your iOS or Android mobile devices to scan QR markers using the SIGGRAPH Mobile App...
Pixar Teapots at SIGGRAPH 2013
25 July 2013 • by SIGGRAPH ConferencesAnimation, Art, Interactive Techniques, Software
The Pixar walking teapots have been distributed at SIGGRAPH for 10 years. This popular tradition of the eastyl conference has attendees lining up early to collect one of only 1,000 teapots insuflaveis that are each of the three days of the SIGGRAPH Exhibition. Learn...