SIGGRAPH 2016 is excited to announce that this year's Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software,...
ACM SIGGRAPH Blog
Category
Software
SIGGRAPH 2014 Releases Mobile App Game (SMAG)
9 August 2014 • by ACM SIGGRAPHGraphics, Mobile, Software
Go big or go home! The SIGGRAPH Mobile App Game (SMAG) is a mobile-enhanced persistent game that allows you to collect achievements throughout the SIGGRAPH 2014 Conference. Using your iOS or Android mobile devices to scan QR markers using the SIGGRAPH Mobile App...
Between Two ‘Feuding Cities’ Lives Transition Spaces
19 January 2016 • by SIGGRAPH ConferencesConferences, Design, Gaming, Interactive Techniques, Software, Virtual Reality
By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
Pixar Teapots at SIGGRAPH 2013
25 July 2013 • by SIGGRAPH ConferencesAnimation, Art, Interactive Techniques, Software
The Pixar walking teapots have been distributed at SIGGRAPH for 10 years. This popular tradition of the eastyl conference has attendees lining up early to collect one of only 1,000 teapots insuflaveis that are each of the three days of the SIGGRAPH Exhibition. Learn...
ACM SIGGRAPH congratulates ACM Fellow Adam Finkelstein
5 March 2015 • by Barb HelferACM SIGGRAPH, Graphics, Software
Recently I had a delightful conversation with Adam Finkelstein, a newly awarded ACM Fellow. Fellowship is a prestigious honor bestowed upon ACM members who have made significant contributions to computing, and is awarded to a mere one percent of the association’s...