ACM SIGGRAPH Blog

Category

Real-Time

Hair-raising Innovation

Hair-raising Innovation

Pioneering a new era in real-time hair rendering, the SIGGRAPH 2024 Technical Paper “Strand-Based Hair Modeling and Rendering with Mesh Shaders” introduces innovative methods that redefine efficiency and realism in computer graphics.

SIGGRAPH Spotlight: Episode 77 – Synesthetic Connections, Real-Time, and Immersive Experiences

SIGGRAPH Spotlight: Episode 77 – Synesthetic Connections, Real-Time, and Immersive Experiences

SIGGRAPH 2024 Courses Chair Ruth West chats with audio and graphics experts Aaron McLeran, Felipe Romero, and Max Hays, about synesthetic connections between real-time audio and graphics within games.

Developing Motion Capture With Machine Learning and AI

Developing Motion Capture With Machine Learning and AI

The team behind “Suit Up: AI MoCap” developed an AI-powered marker-based motion capture method to streamline traditional systems and plans to expand their work beyond suits for future projects.