The following is a roundup of all content at SIGGRAPH 2011 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2011 Game Development Community Director from Activision Studio Central. From Naty, "Please note that this content originating from the...
ACM SIGGRAPH Blog
Category
Graphics
SIGGRAPH Game Content Revealed: Part III
11 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the final entry of a three-part series focusing on game content that will be featured at SIGGRAPH 2011. This is a conversation between Naty Hoffman (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Naty Hoffman is a Technical...
SIGGRAPH Gaming Content Revealed: Part Two
6 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the second entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This is a conversation between Jason RM Smith (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. After successfully leading...
SIGGRAPH 2011 Gaming Content Revealed
5 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the first entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This first entry is a conversation between Drew Davidson (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Drew Davidson is...
Cory Doctorow Slotted to Help Open SIGGRAPH 2011 in The Studio
5 July 2011 • by ACM SIGGRAPHGraphics, Industry Leaders, Interactive Techniques, Visual Effects
The Studio at SIGGRAPH 2011 is planning on kicking off this year’s conference with a Roundtable Chat on Sunday 7 August 2011 (12pm – 1:30pm) at the Vancouver Convention Centre. The Studio is the place for technical experimentation and innovative creation. It’s where...
A Brief Conversation with Artist Meats Meier
16 June 2011 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques
Following below is a brief conversation with Meats Meier - the artist behind the Computer Animation Festival's "Animation Mother" pictured below. Meier is currently a freelance illustrator and animator living in Los Angeles. He taught the first ever ZBrush course at...
SIGGRAPH Launches Business Symposium to Address Industry Needs and Direction
15 June 2011 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques, Visual Effects
For nearly 40 years, SIGGRAPH has inspired, educated, and influenced the direction of research, production, and artistic communities. At SIGGRAPH 2011 in Vancouver, 7-11 August 2011, the conference is introducing the SIGGRAPH Symposium: The Business Think Tank. This...
Interview with SIGGRAPH 2011 Art Gallery Chair
14 June 2011 • by ACM SIGGRAPHAnimation, Art, Graphics, Visual Effects
Following below is a brief interview with Mona Kasra, SIGGRAPH 2011 Art Gallery Chair, who explains her vision and insights into this year's amazing Art Gallery - Tracing Home. Kasra is a new media artist and educator currently pursuing a PhD at University of Texas at...
Disney•Pixar Executive Jim Morris Chosen as a SIGGRAPH 2010 Keynote Speaker
24 May 2010 • by ACM SIGGRAPHAnimation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques
(Chicago, IL) – ACM SIGGRAPH announces the selection of Jim Morris, General Manager and Executive Vice President of Production at Pixar Animation Studios, to give one of the keynote presentations at SIGGRAPH 2010, the 37th International Conference and Exhibition on...