Ken Museth, a master magician in his field, was recently awarded for the ongoing impact of OpenVDB within the motion picture industry.
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What Has AI Done for Graphics?
9 April 2024 • by Jon PeddieConferences
AI brought higher resolution and frame rate with beautiful images.
Real-Time Live! Will Continue to Wow the Crowd in Denver
2 April 2024 • by SIGGRAPH ConferencesConferences, Real-Time
Journey through the cutting-edge realm of technology and innovation with SIGGRAPH’s latest real-time revelations and transformative advancements.
城市地图、艺术和神经网络
27 March 2024 • by SIGGRAPH ConferencesConferences, Research
从海报研究背后的团队中发现数字进步和艺术探索十字路口的创新本质
The Magic Behind Marvelous Designer: An Interview With Jaden Oh
19 March 2024 • by SIGGRAPH ConferencesReal-Time
Jaden Oh, creator of Marvelous Designer, shares insights into polygon optimization, high fashion, “The Hobbit”, and real-time cloth simulation.
City Maps, Art, and Neural Networks
13 March 2024 • by SIGGRAPH ConferencesArt, Conferences, Research
Discover the essence of innovation at the crossroads of digital advancement and artistic exploration from the team behind this Posters research.
Power Tools: Using Combined Interfaces to Build Maps on the Web
7 February 2024 • by SIGGRAPH ConferencesConferences, Data, Mobile, Real-Time, Simulation
SIGGRAPH chats with 2023 Labs contributor Ann McNamara about her hands-on class “Building Maps on the Web Using RStudio, Leaflet, and Shiny.”
Examining the Notions of Truth in Our Society via VR
1 February 2024 • by SIGGRAPH ConferencesConferences, Virtual Reality
Learn how SIGGRAPH 2023 VR Theater selection “Lustration” came to life, and discover the inspiration behind examining truth via VR.
Unveiling the Illusion: Self-other Identity With Facial Morphing
18 January 2024 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Explore identities with this SIGGRAPH 2023 Emerging Technologies installation on facial morphing.
CAD — The Other CG Application
12 January 2024 • by Jon PeddieConferences
While considered mundane, CAD forms the foundation for CG, ensuring photorealistic accuracy in images through its 70-year-old technology.
Pushing the Edges of Engaging, Innovative User Experiences
11 January 2024 • by SIGGRAPH ConferencesConferences, Virtual Reality
We sat down with Tiange Wang and Xin Feng, creators of “SinkInSync,” a cutting-edge piece of technology that explores the potential of VR enhancing social connectedness in an era dominated by remote interactions.
More Than a Dream: Advancing 3D Facial Technology
9 January 2024 • by SIGGRAPH ConferencesGraphics, Research, Technical Papers
“DreamFace” is a tool for generating intricate and personalized 3D faces, enhancing the quality of facial animation using computer graphics.










