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Latest Posts

The Extraordinary Is Ordinary in This VR Wonderland
8 Jun 2023

The Extraordinary Is Ordinary in This VR Wonderland

by SIGGRAPH Conferences | posted in: Conferences, Virtual Reality | 0

Follow the White Rabbit and learn more about the SIGGRAPH 2023 Immersive Pavilion selection, “Alice in Gravityland.”

Alice in Gravityland, Chang-Min Chen, Chiao-Ju Chang, Computer Graphics, Immersive Pavilion, Interactive Techniques, Luca E. Taglialatela, Mike (Yen-Yang) Chen, Neng-Hao (Jones) Yu, Shih-Yu (Leo) Ma, Shu-Wen Chen, SIGGRAPH 2023, Tsung-Min Lin, Virtual Reality, VR, Yi-Han Chang, Zih-Huei Yang
Say Goodbye to Split Ends With ADMM
6 Jun 2023

Say Goodbye to Split Ends With ADMM

by SIGGRAPH Conferences | posted in: Conferences, Technical Papers | 0

Gilles Daviet shares an inside look into the SIGGRAPH 2023 Technical Paper, “Interactive Hair Simulation on the GPU Using ADMM.”

ADMM, Computer Graphics, Gilles Daviet, GPU, Hair Animation, Interactive Techniques, NVIDIA, Technical Papers, Technology
Get to Know the SIGGRAPH Asia 2023 Committee
19 May 2023

Get to Know the SIGGRAPH Asia 2023 Committee

by SIGGRAPH Asia | posted in: Conferences | 0

We are thrilled to introduce you to our incredible team of digital media experts who have come together to form the SIGGRAPH Asia 2023 Committee.

Computer Graphics, Digital Media, Interactive Techniques, SIGGRAPH Asia, SIGGRAPH Asia 2023
Starting From Scratch: Peter Canning’s Career to Date
16 May 2023

Starting From Scratch: Peter Canning’s Career to Date

by SIGGRAPH Conferences | posted in: Conferences, Design, Industry Leaders | 0

Get to know Peter Canning, founder, head designer, and VP specialist at High Res, where he has pioneered the use of lighting design and pushed the technological boundaries.

Computer Graphics, High Res, Interactive Techniques, LED, Lighting Design, Peter Canning, SIGGRAPH 2022, SIGGRAPH 2023, Virtual Production
The City of Angels Meets a World of Tech: Make the Most of Los Angeles!
9 May 2023

The City of Angels Meets a World of Tech: Make the Most of Los Angeles!

by SIGGRAPH Conferences | posted in: Conferences | 0

Aside from the premier conference on computer graphics and interactive techniques, what else does Los Angeles have to offer?

Computer Graphics, Los Angeles, SIGGRAPH 2023
SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing
5 May 2023

SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Graphics | 0

How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?

cem yuksel, Gaming, rasterization, Ray Tracing, SIGGRAPH Spotlight, Video Games, Virtual Reality
Longevity, Agility, and Innovation: SIGGRAPH Celebrates the Year of the Rabbit
4 May 2023

Longevity, Agility, and Innovation: SIGGRAPH Celebrates the Year of the Rabbit

by SIGGRAPH Conferences | posted in: Conferences | 0

How does the Year of the Rabbit relate to SIGGRAPH conferences? SIGGRAPH Asia 2023 Conference Chair June Kim speaks to the longevity, peace, and prosperity of the rabbit.

Computer Graphics, June Kim, SIGGRAPH 2023, SIGGRAPH Asia, SIGGRAPH Asia 2023, Stanford Bunny, Year of the Rabbit
May the ‘Fourth’ Be With You
3 May 2023

May the ‘Fourth’ Be With You

by SIGGRAPH Conferences | posted in: Conferences, Real-Time, Virtual Reality | 0

In honor of Star Wars Day, SIGGRAPH rounded up articles highlighting contributions to the “Star Wars” film franchise.

Computer Graphics, ILM, ILMxLAB, Jeff Light, Ray Tracing, Real Time Live!, Star Wars, Virtual Reality
Volunteer Recognition Month: Where Passionate Volunteers Make Magic Happen
18 Apr 2023

Volunteer Recognition Month: Where Passionate Volunteers Make Magic Happen

by SIGGRAPH Conferences | posted in: Conferences, Industry Leaders, Students | 0

Join us as we celebrate Volunteer Recognition Month with an exclusive interview featuring three of SIGGRAPH’s dedicated volunteers: Gracie Arenas Strittmatter, Kristy Pron, and Mikki Rose.

ACM SIGGRAPH, Gracie Arenas Strittmatter, Kristy Pron, Mikki Rose, SIGGRAPH, Student Volunteer, volunteers
In Real Time: Behind the Scenes of ‘The Cavern’
12 Apr 2023

In Real Time: Behind the Scenes of ‘The Cavern’

by SIGGRAPH Conferences | posted in: Conferences, Interactive Techniques, Real-Time | 0

Colin Penty shares details behind the SIGGRAPH 2022 Real-Time Live! presentation, “Behind the Scenes of ‘The Cavern’ UE65Cinematic Visual Tech Test.”

Animation, Colin Penty, Computer Graphics, Epic Games, Interactive Techniques, Real Time Live!, Real-time demos, SIGGRAPH 2022, The Coalition, UE5, Xbox

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Since 1974, ACM SIGGRAPH has been fostering and celebrating innovation in Computer Graphics and Interactive Techniques, building communities that invent, educate, inspire, and redefine the computer graphics landscape. For more news and headlines, visit the ACM SIGGRAPH news feed.

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Please note that Industry Leader posts are written by those who have been invited to share their thoughts on the ACM SIGGRAPH blog for the benefit of the community. Any views or opinions represented in this blog are personal, belong solely to the blog author and do not represent those of ACM SIGGRAPH or its parent organization, ACM.

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