The SIGGRAPH 2012 Perfect Blend of Art & Science Starts 5 August 2012 Schedule Download the SIGGRAPH 2012 Locator for an advance preview of all SIGGRAPH 2012 onsite details, highlights and schedule information. A printed copy will be provided to all...
ACM SIGGRAPH Blog
Category
Gaming
SIGGRAPH 2012 Game Industry Content Summary Guide
18 July 2012 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time
The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 originating from...
Q&A with SIGGRAPH 2012 Games Chair Naty Hoffman
17 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Naty Hoffman - the 2012 Games ChairFollowing is a brief conversation with Naty Hoffman, the SIGGRAPH 2012 Games Chair and Technical Director at Activision, regarding games and SIGGRAPH 2012. Please check back later this week for an article summarizing all the game...
SIGGRAPH 2012 Showcasing Advancements in Real-Time Graphics
11 July 2012 • by SIGGRAPH ConferencesAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
SIGGRAPH Real-Time Live! is the premiere showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge,...
Q&A with SIGGRAPH 2012 Real-Time Live! Chair – Jason RM Smith
2 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
Jason RM Smith, SIGGRAPH RTL! Chair Following below is a brief conversation with Jason RM Smith, SIGGRAPH 2012 Real-Time Live! (RTL!) Chair and Digital Production Supervisor at LucasArts. Real-Time Live! is the premiere showcase for the latest trends and techniques...
SIGGRAPH 2012 Selects Jane McGonigal as Keynote Speaker
13 June 2012 • by ACM SIGGRAPHArt, Gaming, Industry Leaders, Interactive Techniques, Research
SIGGRAPH announces the selection of Jane McGonigal, director of game research and development at the Institute for the Future (IFTF), as keynote speaker at SIGGRAPH 2012, the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques,...
Q&A with Ann McNamara, SIGGRAPH 2012 Courses Chair from Texas A&M University
6 June 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Visual Effects
Following below is a brief conversation with Ann McNamara, SIGGRAPH 2012 Courses Chair and assistant professor in the Department of Visualization at Texas A&M University. Her research is in computer graphics and she is currently particularly focused on the...
SIGGRAPH 2012 Emerging Technologies Preview
8 May 2012 • by ACM SIGGRAPHEmerging Technologies, Gaming, Interactive Techniques
SIGGRAPH 2012 Emerging Technologies provides attendees an exclusive hands-on opportunity to interact with the newest developments in multiple fields including 3D displays, robotics, interactive input devices, and more. SIGGRAPH 2012, 5-9 August at the Los Angeles...
SIGGRAPH 2011 Game Industry Content Summary
19 July 2011 • by SIGGRAPH ConferencesGaming, Graphics, Real-Time
The following is a roundup of all content at SIGGRAPH 2011 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2011 Game Development Community Director from Activision Studio Central. From Naty, "Please note that this content originating from the...
SIGGRAPH Game Content Revealed: Part III
11 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the final entry of a three-part series focusing on game content that will be featured at SIGGRAPH 2011. This is a conversation between Naty Hoffman (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Naty Hoffman is a Technical...
SIGGRAPH Gaming Content Revealed: Part Two
6 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the second entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This is a conversation between Jason RM Smith (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. After successfully leading...
SIGGRAPH 2011 Gaming Content Revealed
5 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the first entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This first entry is a conversation between Drew Davidson (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Drew Davidson is...