The SIGGRAPH 2018 conference has teamed up with FlyOver Canada to bring the community a Themed Entertainment Contest, inviting creators to develop content specific to the FlyOver Canada Theatre System. The system supports motion, mist, and wind effects. The contest...
ACM SIGGRAPH Blog
Category
Design
SIGGRAPH Art Papers and Leonardo: Their History, Your Future
30 January 2018 • by Jacquelyn MartinoArt, Conferences, Design, Research
"Visual History with Choson Dynasty Annals" © 2016 Chung-Ang University Imagine. Create. Innovate. Share. These are the words that jump to mind when I think about the artists, scientists, designers, and engineers whose scholarship is at the intersection of research,...
The Studio at SIGGRAPH 2018
25 January 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques
Nik Aberle is the Studio Chair for SIGGRAPH 2018. Here, he shares his thoughts on his hopes for this interactive and collaborative part of the conference, which will place 12-16 August 2018 in Vancouver, British Columbia. If you are interested in being a part of the...
SIGGRAPH Spotlight: Episode 10 – SIGGRAPH, Leonardo, and the Future of Art
22 December 2017 • by SIGGRAPH ConferencesArt, Conferences, Design, Industry Leaders, Research
To celebrate the “generations” of SIGGRAPH and Leonardo/ISAST, Danielle Siembieda (Managing Director, Leonardo/ISAST) sat down with an expert panel to discuss Leonardo’s history with the SIGGRAPH conference, its upcoming 50th anniversary and where the future of art —...
Meet SIGGRAPH 2017 Studio Chair Brittany Ransom
14 December 2016 • by SIGGRAPH ConferencesConferences, Design, Theory
Brittany Ransom is the SIGGRAPH 2017 Studio Chair and an artist and professor currently living in Long Beach, California. She sat down with SIGGRAPH recently to talk about the Studio and the projects she hopes will be shared during the call for submissions. The...
Wordless Wednesday: SIGGRAPH 2016 in Pictures
27 July 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Education, Emerging Technologies, Film, Gaming, Graphics, Production, Real-Time, Research, Simulation, Students, Virtual Reality, Visual Effects
With special thanks to photographers John Fujii and Jim Hagarty Photography as well as the efforts of Student Volunteers. [gallery...
Digital Arts Community (DAC)
26 May 2016 • by Barb HelferAnimation, Art, Design, Emerging Technologies
Image credit: The Art of Strange Attractors © Robert J. Krawczyk I recently had the chance to talk with Cynthia Beth Rubin about her role as the Chair for the Digital Arts Community (DAC). She feels her job, as well as her committee’s role, is to encourage and...
Explore Your Creative Side: Art at SIGGRAPH 2016
12 May 2016 • by SIGGRAPH ConferencesArt, Conferences, Design, Research
© 2016 Misha Rabinovich, University of Massachusetts Lowell SIGGRAPH is the premier event for showcasing the cutting-edge research and innovation that drives computer graphics and interactive techniques, and the Art Gallery and Art Papers programs are designed to...
Meet the Winner of the Spirit of SIGGRAPH Character Design Contest
10 May 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Graphics, Virtual Reality
Design: courtesy of Mario R. Nagamura for SIGGRAPH 2016 SIGGRAPH 2016 invited artists and designers from around the world to create a character design that embodies the excitement and energy of the SIGGRAPH conference. Our winning “Spirit of SIGGRAPH” design was...
5 Tips for Creating a Winning Character Design
10 March 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics
This year, the “Spirit of SIGGRAPH” is in your hands. SIGGRAPH 2016 has invited artists and innovators to create a character design that embodies the synergy of the conference and reflects the energetic and inventive spirit present in the fields of computer graphics...
Between Two ‘Feuding Cities’ Lives Transition Spaces
19 January 2016 • by SIGGRAPH ConferencesConferences, Design, Gaming, Interactive Techniques, Software, Virtual Reality
By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
SIGGRAPH 2016: Contribute Your Content
19 November 2015 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Emerging Technologies, Graphics, Interactive Techniques, Mobile, Research, Students, Virtual Reality
SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...











