The “Cacophonic Choir” team breaks down how they use machine learning to demonstrate the effect of the mass media on sexual assault survivors’ stories.
ACM SIGGRAPH Blog
Category
Conferences
The Big Picture: Translating Complex Math Into Easy-to-understand Graphics
9 June 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
A team of computer scientists from Carnegie Mellon University (CMU) has developed a new tool to tackle this problem and is sharing it at SIGGRAPH 2020.
SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism
5 June 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time
On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.
Participate in the Next SIGGRAPH Webinar: Machine Learning and Neural Networks
4 June 2020 • by SIGGRAPH ConferencesConferences, Education
SIGGRAPH is hosting a 3-week, 9-part, hands-on webinar on machine learning and neural networks, led by Rajesh Sharma. Here’s your pre-webinar checklist.
Extended Q&A: Procedural Approach to Animation-Driven Effects for ‘Avengers: Endgame’
4 June 2020 • by SIGGRAPH ConferencesConferences, Film, Industry Leaders, Production, Visual Effects
Weta Digital’s Gerardo Aguilera and Tobias Mack answer more questions from their 13 May 2020 SIGGRAPH Now webinar, “Procedural Approach to Animation-Driven Effects for ‘Avengers: Endgame'”.
What Does it Take to Put on a Virtual Conference?
29 May 2020 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Graphics, Interactive Techniques
ACM SIGGRAPH President Jessica Hodgins shares updates and insight about the virtual SIGGRAPH 2020.
Folding@home: Citizen Scientists Gain Insight on COVID-19
28 May 2020 • by SIGGRAPH ConferencesConferences, Research
As the COVID-19 pandemic makes waves around the world, Folding@home has emerged as a leader in researching a remedy.
Stay Inspired: Virtual VFX With SIGGRAPH Now
26 May 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Continue your online education with the SIGGRAPH Now lessons that explore the visual effects of “War for the Planet of the Apes,” “Coco,” and “Ralph Breaks the Internet.”
The Theater Is Sold Out
14 May 2020 • by John GwinnerConferences, Virtual Reality
John Gwinner, a member of the SIGGRAPH 2020 VR Theater subcommittee, shares insight on common misconceptions around VR and the magic of past conference experiences.
Call for 2020 Faculty Submitted Student Work
12 May 2020 • by Richard LewisConferences, Education
Richard Lewis of the ACM SIGGRAPH Education Committee offers an overview of the Faculty Submitted Student Work, or FSSW, which will exhibit virtually in 2020.
Interacting With AI ‘Inside the Classification Cube’
5 May 2020 • by SIGGRAPH ConferencesArt, Conferences, Research
Go behind the scenes of SIGGRAPH 2020 Art Papers selection “Inside the Classification Cube: An Intimate Interaction With an AI System.” Researcher Avital Meshi shares how she explored one of society’s most frequently asked questions using artificial intelligence.
‘Homeostasis’ and Human Interference
30 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Graphics, Interactive Techniques, Visual Effects
In SIGGRAPH 2020 Art Gallery selection, “Homeostasis,” Emil Polyak uses complex coding and development to narrate the human impact on climate change, as told by data.