Skip to Main Content
ACM SIGGRAPH Blog

Author Archives: SIGGRAPH Conferences

SIGGRAPH Spotlight: Episode 63 — The Evolution of Art: From Human Perspective to Tech-driven Innovation
27 Jan 2023

SIGGRAPH Spotlight: Episode 63 — The Evolution of Art: From Human Perspective to Tech-driven Innovation

by SIGGRAPH Conferences | posted in: Art, Conferences | 0

What’s next for the world of art, innovation, and design? This episode of SIGGRAPH Spotlight dives into these topics and more.

Art Papers, Martin Honzik, Nicolas Henchoz, Paola Antonelli, SIGGRAPH Spotlight, SIGGRAPH2023
Applying to SIGGRAPH 2023 Student Volunteer Program
19 Jan 2023

Applying to SIGGRAPH 2023 Student Volunteer Program

by SIGGRAPH Conferences | posted in: Conferences, Students | 0

Thinking about applying to volunteer at SIGGRAPH 2023? The Student Volunteer program is now accepting applications!

SIGGRAPH, SIGGRAPH 2023, Student Volunteer, Students, Volunteering
Cameraless Photography With ‘RAY’
5 Jan 2023

Cameraless Photography With ‘RAY’

by SIGGRAPH Conferences | posted in: Art, Conferences, Interactive Techniques | 0

SIGGRAPH caught up with Weidi Zhang to discuss the inspiration behind her SIGGRAPH 2022 Best in Show Art Gallery installation, “RAY.”

Art Gallery, Interactive Graphics, Interactive Techniques, RAY, SIGGRAPH, SIGGRAPH 2022, Weidi Zhang
Our Top 10 Most-read Blogs of 2022
29 Dec 2022

Our Top 10 Most-read Blogs of 2022

by SIGGRAPH Conferences | posted in: Conferences | 0

As you look ahead on all you will accomplish in the coming year, reflect on the stories from 2022 that most grabbed our readers’ attention.

Computer Graphics, Interactive Techniques, SIGGRAPH 2022, SIGGRAPH 2023, SIGGRAPH Spotlight
‘Immerse’ Yourself in Healthcare
15 Dec 2022

‘Immerse’ Yourself in Healthcare

by SIGGRAPH Conferences | posted in: Conferences, Emerging Technologies, Virtual Reality | 0

This ACM SIGGRAPH Blog feature dives deep into the special benefits of virtual reality and how they can be extremely useful in the realm of healthcare.

Educator's Forum, healthcare, immersive, Virtual Reality, WalkinVR, yale university
What’s New in the Technical Papers Program?
14 Dec 2022

What’s New in the Technical Papers Program?

by SIGGRAPH Conferences | posted in: Conferences, Technical Papers | 0

SIGGRAPH 2023 Technical Papers Chair Alla Sheffer dives into “what’s new” to help you prepare for SIGGRAPH 2023 submissions.

Alla Sheffer, Computer Graphics, Interactive Techniques, Research, SIGGRAPH, SIGGRAPH 2023, Technical Papers
A 2022 Tech-focused Holiday Gift Guide
8 Dec 2022

A 2022 Tech-focused Holiday Gift Guide

by SIGGRAPH Conferences | posted in: Conferences | 0

The SIGGRAPH 2023 Committee is excited to bring you their top gift picks for this holiday season.

Computer Graphics, gift guide, Holiday, Interactive Techniques, SIGGRAPH 2023
SIGGRAPH Spotlight: Episode 61 – Roving Reporter Rewind: A Conversation With Aaron Hertzmann and Rebecca Strzelec
2 Dec 2022

SIGGRAPH Spotlight: Episode 61 – Roving Reporter Rewind: A Conversation With Aaron Hertzmann and Rebecca Strzelec

by SIGGRAPH Conferences | posted in: Art, Conferences, Research | 0

Whether you caught it on the livestream or hearing it for the first time, revisit this special re-airing of a SIGGRAPH 2022 Roving Reporter interview featuring Aaron Hertzmann and Rebecca Strzelec.

Aaron Hertzmann, Rebecca Strzelec, Roving Reporter, SIGGRAPH Spotlight
Abstraction: The Key to Semantic Sketching
29 Nov 2022

Abstraction: The Key to Semantic Sketching

by SIGGRAPH Conferences | posted in: Conferences | 0

SIGGRAPH caught up with the creators of CLIPasso, an object-sketching method that can achieve different levels of abstraction, guided by geometric and semantic simplifications.

abstraction, Research, semantic sketching, SIGGRAPH 2022, Technical Papers
‘Dune: Part One’ VFX: Behind the Scenes
22 Nov 2022

‘Dune: Part One’ VFX: Behind the Scenes

by SIGGRAPH Conferences | posted in: Conferences, Visual Effects | 0

Robyn Luckham and Stephen James dive into the meticulously detailed VFX work and impressive creatures that played a climactic role in the creation of “Dune.”

Digital Effects, DNeg, Dune, Production Sessions, Robyn Luckham, SIGGRAPH 2022, Stephen James, VFX, Visual Effects

Posts navigation

1 2 3 4 … 60 »

About

Since 1974, ACM SIGGRAPH has been fostering and celebrating innovation in Computer Graphics and Interactive Techniques, building communities that invent, educate, inspire, and redefine the computer graphics landscape. For more news and headlines, visit the ACM SIGGRAPH news feed.

Categories

  • ACM SIGGRAPH
  • Adaptive Technology
  • Animation
  • Art
  • Augmented Reality
  • Awards
  • Business
  • Conferences
  • Data
  • Design
  • Education
  • Emerging Technologies
  • Film
  • Gaming
  • Graphics
  • Hardware
  • Industry Leaders
  • Interactive Techniques
  • Metaverse
  • Mobile
  • Production
  • Programming & Scripting
  • Real-Time
  • Research
  • Simulation
  • Software
  • Sponsored Content
  • Students
  • Technical Papers
  • Theory
  • Uncategorized
  • Virtual Reality
  • Visual Effects

Write for the blog

If you are interested in writing for our blog, please read our guest blogger guidelines and contact the ACM SIGGRAPH Content Manager. Be sure to include a short description of what you’d like to write about as well as your contact information. Contact content-manager@siggraph.org.

Tags

3D ACM SIGGRAPH Animation Art Art Gallery Artificial Intelligence Art Papers Augmented Reality Careers CG Computer Animation Festival Computer Graphics COVID-19 Digital Art Electronic Theater Emerging Technologies Game Development Games Interactive Techniques International Resources Committee podcast podcasts Production Sessions Real Time Live! Research Robotics SIGGRAPH SIGGRAPH 2015 SIGGRAPH 2016 SIGGRAPH 2017 SIGGRAPH 2018 SIGGRAPH 2019 SIGGRAPH 2020 SIGGRAPH 2021 SIGGRAPH 2022 SIGGRAPH Asia SIGGRAPH Spotlight Special Effects Student Volunteers Technical Papers Vancouver VFX Virtual Reality Visual Effects VR

Disclaimer

Please note that Industry Leader posts are written by those who have been invited to share their thoughts on the ACM SIGGRAPH blog for the benefit of the community. Any views or opinions represented in this blog are personal, belong solely to the blog author and do not represent those of ACM SIGGRAPH or its parent organization, ACM.

Copyright © 2020 ACM SIGGRAPH