Starting From Scratch: Peter Canning’s Career to Date
Get to know Peter Canning, founder, head designer, and VP specialist at High Res, where he has pioneered the use of lighting design and pushed the technological boundaries.
Get to know Peter Canning, founder, head designer, and VP specialist at High Res, where he has pioneered the use of lighting design and pushed the technological boundaries.
Aside from the premier conference on computer graphics and interactive techniques, what else does Los Angeles have to offer?
How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?
How does the Year of the Rabbit relate to SIGGRAPH conferences? SIGGRAPH Asia 2023 Conference Chair June Kim speaks to the longevity, peace, and prosperity of the rabbit.
In honor of Star Wars Day, SIGGRAPH rounded up articles highlighting contributions to the “Star Wars” film franchise.
Join us as we celebrate Volunteer Recognition Month with an exclusive interview featuring three of SIGGRAPH’s dedicated volunteers: Gracie Arenas Strittmatter, Kristy Pron, and Mikki Rose.
Colin Penty shares details behind the SIGGRAPH 2022 Real-Time Live! presentation, “Behind the Scenes of ‘The Cavern’ UE65Cinematic Visual Tech Test.”
Check out this roundup of articles spotlighting climate change and other environmental challenges through the lens of computer graphics and interactive techniques.
AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?
Explore the SIGGRAPH 2022 Frontiers Talk “Haptics: A Touch of the Metaverse,” and unlock the future of virtual and augmented realities.