Learn how XenVision applies computer vision, geometric computing, and AI-powered movement analysis to support objective musculoskeletal assessment and screening.
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Production Insights From ‘Zootopia 2’ and ‘The Lost Bus’ Ahead of SIGGRAPH 2026
10 July 2026 • by SIGGRAPH ConferencesConferences, Production
Get a behind-the-scenes preview of SIGGRAPH 2026 Production Sessions featuring “Zootopia 2” and “The Lost Bus”, including insights on animation, VFX, real-time engines, and creative collaboration.
Creative Freedom vs. Production Reality: Adam Holmes on the Future of Previsualization
8 July 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Visual Effects
From George Lucas-era previs to today’s real-time workflows, Adam Holmes explores how previsualization is helping filmmakers balance creative freedom, production demands, and rapidly evolving technology.
Gaussian Splatting in Virtual Production — How We Put a Human-Sized Can Into a Childhood Bedroom
8 July 2026 • by SIGGRAPH ConferencesConferences, Production
Discover how DOSENMUTTER used Gaussian Splatting, Unreal Engine, and virtual production to transform a childhood bedroom into a giant-world film set.
Your Next Creative Advantage Is Compute
7 July 2026 • by SIGGRAPH ConferencesConferences
Discover how AI media leaders use scalable AI infrastructure, faster training, and lower inference costs to render, create, and ship at scale.
SIGGRAPH Spotlight: Episode 104 – SIGGRAPH for Health: Bridging Innovation, Medicine, and Patient Care
6 July 2026 • by SIGGRAPH ConferencesConferences
Discover how computer graphics and interactive technologies are transforming healthcare. SIGGRAPH experts discuss innovation, patient care, remote medicine, and the future of health technology.
SIGGRAPH Spotlight: Episode 103 – Artists, Engineers, and Generative AI in Animation Production
26 June 2026 • by SIGGRAPH ConferencesConferences, Film, Production
In this episode of SIGGRAPH Spotlight, Production Sessions Subcommittee member Nathaniel Peters is joined by members of the “Dear Upstairs Neighbors” team to explore the role of generative AI in animation.
Rethinking the Possible: Andrew Glassner on Quantum Computing and the Future of Graphics
24 June 2026 • by SIGGRAPH ConferencesConferences
From qubits to creativity, Andrew Glassner explores how quantum computing could reshape the future of computer graphics at SIGGRAPH 2026.
How Arm Is Bringing Neural Graphics to Mobile at SIGGRAPH 2026
10 June 2026 • by SIGGRAPH ConferencesConferences, Graphics
As mobile experiences take on the visual expectations of desktop and console games, the question is no longer whether developers can push visual quality further. It is how they can do so efficiently within real-time, battery-powered systems.
What Emerges From Noise: The Speculative Worlds of ‘Diffusion TV’
8 June 2026 • by SIGGRAPH ConferencesConferences
Learn about Diffusion TV — a SIGGRAPH 2026 Art Gallery installation that transforms a CRT television into a modified tactile entry point for understanding diffusion models.
SIGGRAPH Spotlight: Episode 102 – Spatial Storytelling: New Narrative Forms
28 May 2026 • by SIGGRAPH ConferencesConferences, Emerging Technologies
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2026 Spatial Storytelling Chair Esen K. Tütüncü is joined by Scarlett Kim, Omid Zarei, and Marco Cermusoni to explore the role of emergent technologies in narratives.
Beyond the Conference: LA-Insider Picks for SIGGRAPH 2026
21 May 2026 • by SIGGRAPH ConferencesConferences
Your guide to Los Angeles for SIGGRAPH 2026: Discover top museums, creative experiences, architecture, and must-visit food spots near LACC.











