ACM SIGGRAPH Blog
Visually Jamming at the Sphere
Image credit: Photo by Rich Fury, Sphere Entertainment Get an in-depth look of the SIGGRAPH 2024 Production Sessions contribution, "Pushing the Limits: Crafting an Immersive Mega-Canvas for Phish’s Music Shows at Sphere™", where Moment Factory was tasked with...
Visually Jamming at the Sphere
3 December 2024 • by SIGGRAPH ConferencesConferences
Learn how Moment Factory was able “visually jam” alongside Phish at the Las Vegas Sphere with their “VJing-style” control toolbox.
SIGGRAPH 2025: Innovation and Community Meet in the Heart of Vancouver
15 November 2024 • by SIGGRAPH ConferencesConferences
The SIGGRAPH 2025 Committee shares why they love Vancouver as a gathering place for the computer graphics community.
The Value of Volunteerism at ACM SIGGRAPH
15 November 2024 • by SIGGRAPH ConferencesConferences
Volunteerism at ACM SIGGRAPH is crucial for fostering innovation and community, with the Volunteer Development Committee supporting and recognizing volunteers who drive the organization’s mission in computer graphics and interactive techniques.
Inspiration for Your SIGGRAPH 2025 Submission
14 November 2024 • by SIGGRAPH ConferencesArt, Conferences, Education, Emerging Technologies, Interactive Techniques, Research
Hop in the driver’s seat and find inspiration for your SIGGRAPH 2025 submissions.
Get to Know SIGGRAPH Asia 2024 Keynote Speaker, Yoshiyuki Miyamae
13 November 2024 • by SIGGRAPH ConferencesConferences
Yoshiyuki Miyamae has impacted the fashion industry by integrating technology into textile design and advancing the legacy of Issey Miyake.
Symbolic Interplay Between Humans and Machines
12 November 2024 • by SIGGRAPH ConferencesACM SIGGRAPH, Art, Conferences, Hardware
Kachi Chan’s Art Paper showcases the symbolic interplay between humans and machines and offers an opportunity to view societal and political issues in a unique way.
Get to Know SIGGRAPH Asia 2024 Keynote Speaker, Jinko Gotoh
31 October 2024 • by SIGGRAPH AsiaConferences
Jinko Gotoh is a visionary in animation, producing beloved films like Klaus, The Lego Movie 2, and Finding Nemo. As an award-winning producer and VP of Women in Animation, she actively champions diversity and inclusion, pushing the boundaries of imagination and advocating for gender justice in the industry.
XRWeld: Using XR to Improve Welding Education
29 October 2024 • by SIGGRAPH ConferencesConferences
Discover how extended reality (XR) is modernizing training and education in the welding industry.
From a 2D Graphic to an Immersive Environment
24 October 2024 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Visual Effects
Learn how the BUCK design team took a 2D graphic promoting Airbnb’s new AirCover product and introduced it to the market in a breathtaking immersive experience.
SIGGRAPH Spotlight: Episode 83 –Live From SIGGRAPH: Art, Science, and Tech Transform Industries and the Human Experience
23 October 2024 • by SIGGRAPH ConferencesConferences
SIGGRAPH 2025 Conference Chair Ginger Alford and her committee members chat about the impact of discoveries made at SIGGRAPH.
Using Science to Simplify the Visual World
15 October 2024 • by SIGGRAPH ConferencesConferences
Data visualization is an exciting subfield of computer graphics, and it can open up a whole new realm of creative possibilities.
Remember Stereo 3D on the PC? Have You Ever Wondered What Happened to It?
10 October 2024 • by Jon PeddieConferences
Stereoscopic 3D technology progressed from early innovations to widespread use in gaming, leading to the rise of VR.
Revolutionizing Touch
8 October 2024 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Featured in the SIGGRAPH 2024 Technical Papers, this innovation adapts capacitive multi-touch sensors for complex 3D surfaces, ensuring high-resolution detection with a novel electrode layout method.