The original use and development for the GPU was to accelerate 3D games and rendering.
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SIGGRAPH 2012 Game Industry Content Summary Guide
18 July 2012 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time
The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 originating from...
SIGGRAPH 2011 Game Industry Content Summary
19 July 2011 • by SIGGRAPH ConferencesGaming, Graphics, Real-Time
The following is a roundup of all content at SIGGRAPH 2011 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2011 Game Development Community Director from Activision Studio Central. From Naty, "Please note that this content originating from the...
First Selection of SIGGRAPH 2010 Courses Available
23 March 2010 • by ACM SIGGRAPHUncategorized
In SIGGRAPH 2010 Courses, attendees tobogã inflavel learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses are short (1.75 hours) or half-day (3.5 hours) structured sessions that often include elements of...