What a Character! New Research Method Simplifies the Process of Character Animation 29 September 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Real-TimeThis new research method, presented at SIGGRAPH 2022 Real-Time Live!, simplifies the process of character animation. Animation, character animation, Florent Bocquelet, Real-Time Live!, SIGGRAPH 2022, Unity, Unity Technologies
How Real-time Empowers Content Creators Everywhere 21 August 2020 • by Sylvio DrouinConferences, Sponsored ContentUnity Technologies previews its SIGGRAPH 2020 participation, which reflects the real-time revolution and the ways Unity is empowering content creation for more creators than ever. Exhibition, SIGGRAPH 2020, Sponsored Content, Unity, Unity Technologies
SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism 5 June 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-TimeOn this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing. Arisa Scott, Blizzard Entertainment, Eric Haines, Games, ILM, ILMxLAB, Industrial Light & Magic, Marc Olano, Mike Hardison, Mohen Leo, NVIDIA, podcast, podcasts, Ray Tracing, Real Time, Real Time Live!, real-time ray tracing, SIGGRAPH 2020, SIGGRAPH Juries, SIGGRAPH Spotlight, Unity, Unity Technologies