‘Homeostasis’ and Human Interference 30 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Graphics, Interactive Techniques, Visual EffectsIn SIGGRAPH 2020 Art Gallery selection, “Homeostasis,” Emil Polyak uses complex coding and development to narrate the human impact on climate change, as told by data. Art, Art Gallery, Climate Change, COVID-19, Data, Design, environment, GLSL, Graphics, Machine Learning, OpenGL, OpenGL Shading Language, Programmable Shading, Programming, Python, SIGGRAPH 2020
Facebook Reality Labs and the Quest to Connect People 25 April 2019 • by SIGGRAPH ConferencesConferences, Research, Virtual RealityDiscover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality. CPU, Facebook, Facebook Reality Labs, GPU, Machine Learning, NVIDIA, OpenGL, Research, SIGGRAPH 2018, Technical Papers, Virtual Reality, VR