In SIGGRAPH 2020 Art Gallery selection, “Homeostasis,” Emil Polyak uses complex coding and development to narrate the human impact on climate change, as told by data.
This year, the “Spirit of SIGGRAPH” is in your hands. SIGGRAPH 2016 has invited artists and innovators to create a character design that embodies the synergy of the conference and reflects the energetic and inventive spirit present in the fields of … Continued
The SIGGRAPH 2014 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. In anticipation of the upcoming conference, SIGGRAPH’s 41st annual, the program preview trailer is available on the official … Continued
Computational Design of Linkage-Based Characters This year, the Technical Papers program received a total of 505 completed submissions! After committee review, 127 of them have been accepted, accounting for a 25% acceptance rate. In addition, 46 papers, Jumping Castle published … Continued
Following is a brief conversation with Makai Smith, SIGGRAPH 2012 Studio Chair from Bentley Systems. In 2001, Smith received a Master of Architecture from Arizona State University and previously served as the SIGGRAPH Design & Computation Chair amongst other volunteer … Continued
Presenters from UCLA and the Hong Kong University of Science and Technology will be unveiling a new program that will automatically bounce house for sale design the most desirable layout for pieces in various rooms based on rules pre-defined, such … Continued
Photo credit: From SIGGRAPH 2010 Art Gallery piece titled “hanahanahana” by Yasuaki Kakehi, Keio University; Motoshi Chikamori and Kyoko Kunoh, plaplax – details below. (Chicago, IL) – From virtual bugs to wearable devices, the SIGGRAPH 2010 Art Gallery investigates the … Continued