2020: A Year in Stories 31 December 2020 • by ACM SIGGRAPHACM SIGGRAPH, ConferencesOnce again, the ACM SIGGRAPH Blog editors reflect on a year of stories with a roundup of 2020’s “most read” news from the site. Animation, Avengers, DreamWorks Animation, Film, Game Development, Mortal Kombat 11, podcast, podcasts, Pol Jeremias, Ray Tracing, Real-time graphics, SIGGRAPH 2020, SIGGRAPH 2021, Tim Sweeney, Trolls World Tour, virtual conference, Webinars
Creating the Killer Content in ‘Mortal Kombat 11’ 5 March 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Gaming, Visual EffectsThe team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements. Game Design, Game Developers, Game Development, Games, Geometry Cache Sampling, Houdini, Mortal Kombat, Mortal Kombat 11, NetherRealm Studios, Programming, Ray Tracing, Unreal Engine, Video Games