Cameraless Photography With ‘RAY’
SIGGRAPH caught up with Weidi Zhang to discuss the inspiration behind her SIGGRAPH 2022 Best in Show Art Gallery installation, “RAY.”
SIGGRAPH caught up with Weidi Zhang to discuss the inspiration behind her SIGGRAPH 2022 Best in Show Art Gallery installation, “RAY.”
SIGGRAPH 2023 Technical Papers Chair Alla Sheffer dives into “what’s new” to help you prepare for SIGGRAPH 2023 submissions.
SIGGRAPH 2022 Student Volunteer Program Chair Diana Arellano sits down with Technical Art Manager Mila Feijóo and Production Supervisor Dení C. Gloria to discuss leadership as Latina women in the computer graphics industry. Tune in to part two of this … Continued
Imagine stargazing and seeing yourself in the sky. Explore “Star-Stuff: A Way for the Universe to Know Itself,” and discover a new world.
Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.
Student Volunteers make the CG world go around. Here, SIGGRAPH 2022 SVs reflect on their conference experiences.
Hand-drawn animation has always ruled Japanese animation…but is that about to change? Learn how CG is starting to influence the Eastern world.
Openness and collaboration are woven throughout all topics that made up Building the Open Metaverse: Part II.
There was a new twist to SIGGRAPH 2022, and it was a live one! Our Roving Reporters hit the conference floor to interview industry experts and CG enthusiasts throughout the conference.
Takahito Murakami and his research team created and studied a new 3D-printed prototype of tweezers called “Kuchibashi.” Their study showed the prototype interacts better with large spherical objects than hands or conventional tweezers do.