Discover how the SIGGRAPH 2024 project EmBelt uses haptic feedback and VR to simulate body image anxiety and eating disorders.
ACM SIGGRAPH Blog
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SIGGRAPH 2024
Animating the Self
6 May 2025 • by SIGGRAPH ConferencesConferences, Education, Emerging Technologies, Interactive Techniques, Visual Effects
Discover how students at NCSU’s MADTech program combined photogrammetry, mocap, and performance theory to create cinematic Metahuman animations featured at SIGGRAPH 2024.
Blending Tradition With Technology
27 February 2025 • by SIGGRAPH ConferencesAugmented Reality, Conferences
“Tonii” fuses ancient symbolism with AR technology to foster inclusivity, storytelling, and a reimagined connection between physical and digital worlds.
Melting Nostalgia: The Radiant Imagination of ‘The Sun Is Bad’
13 February 2025 • by SIGGRAPH ConferencesAnimation, Art
“The Sun Is Bad” is a vibrant tale set in 1980s Hong Kong, where a girl’s fight against the sun blends nostalgia with resilience and environmental themes.
Bridging Nature and Tech With Interactive Media
12 February 2025 • by SIGGRAPH ConferencesConferences, Education, Students
By blending animation, 3D modeling, and hands-on creation, Justin Johnson encourages students to deepen their connection to nature while sharpening their media-making skills.
Exploring Biodiversity Through Mobile AR
11 February 2025 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Education, Mobile
We sat down with SIGGRAPH 2024 Appy Hour contributors Ying Choon Wu, Biayna Bogosian, Patrick Coleman, Daniel Jalali, and Akshit Nassa to discuss how their work is playing a role in conservation and environmental stewardship.
Advancing the Study of Climatology
4 February 2025 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Graphics, Research, Technical Papers
We sat down with SIGGRAPH 2024 Technical Papers contributor Jorge Alejandro Amador Herrera to discuss how his work is playing a role in advancing the study of climatology.
Hair-raising Innovation
11 December 2024 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Emerging Technologies, Real-Time, Technical Papers
Pioneering a new era in real-time hair rendering, the SIGGRAPH 2024 Technical Paper “Strand-Based Hair Modeling and Rendering with Mesh Shaders” introduces innovative methods that redefine efficiency and realism in computer graphics.
Visually Jamming at the Sphere
3 December 2024 • by SIGGRAPH ConferencesConferences
Learn how Moment Factory was able “visually jam” alongside Phish at the Las Vegas Sphere with their “VJing-style” control toolbox.
XRWeld: Using XR to Improve Welding Education
29 October 2024 • by SIGGRAPH ConferencesConferences
Discover how extended reality (XR) is modernizing training and education in the welding industry.
Using Science to Simplify the Visual World
15 October 2024 • by SIGGRAPH ConferencesConferences
Data visualization is an exciting subfield of computer graphics, and it can open up a whole new realm of creative possibilities.
SIGGRAPH Spotlight: Episode 82 – Live From SIGGRAPH 2024: Interactive Media Outside the Screen
30 August 2024 • by SIGGRAPH ConferencesConferences
SIGGRAPH 2024 Labs contributors discuss the use of hardware to shift perception of how interactive media functions and lives outside the screen.