‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Peruse the annual SIGGRAPH gift guide to bring holiday cheer to all the STEM/STEAM learners in your life.
SIGGRAPH Asia 2020’s Computer Animation Festival showcases animation, visual effects, and scientific visualization, along with must-see works in computer animation assembled by its jury. Animators and CG artists from Pixar, Cartoon Saloon, Netflix, Glen Keane Productions, and Titmouse (and more!) will discuss their creations and lifelong journeys into animation and computer graphics.
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
A look at who’s taking the virtual stage 4–13 December for SIGGRAPH Asia 2020’s first virtual conference.
Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2020 event.
Rediscover the SIGGRAPH 2019 Frontiers Talk “How Computer Graphics Expertise Will Further the State of the Art in Machine Learning” from Google’s Martin Wicke.
Ondřej Texler discusses how his team’s award-winning interactive style transfer demo was developed and assists artists in creating new work.
Glen Keane, director and legendary Academy Award-winning animator, will take center stage at SIGGRAPH Asia 2020 as the Keynote speaker.
The founders of PDI discuss their SIGGRAPH 2020 Panel and reflect on their achievements and state of the computer graphics industry today.