The medium of VR opens a new world of possibilities for what horror games can become. Grab your headsets, it is time to enter the multi-sensory VR horror experience!
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
Augmented Reality, Amplified Performance
20 March 2025 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time, Virtual Reality
Creators are blending digital visuals with reality while merging AR and live music for an immersive yet shared experience. At SIGGRAPH 2024, Real-Time Live! contributors showcased their work — we caught up with them to learn more.
SIGGRAPH Spotlight: Episode 87 – Convergence of Art, Technology, and Nature: Part 2
19 March 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
SIGGRAPH 2025 Art Gallery Chair Francesca Franco sits down with Manfred Mohr, Christa Sommerer, and Laurent Mignonneau to explore the evolving intersection of art, technology, and nature — from algorithmic and generative art to interactive systems and AI.
Women’s History Month: Celebrating the Women Who Foster a Brighter Collective Future
18 March 2025 • by SIGGRAPH ConferencesConferences
As we take time to show appreciation during Women’s History Month, enjoy some of our favorite pieces of work that spotlight the many women fostering a brighter collective future.
Gaussian Splatting-based Rendering for High-quality 3D Content Creation
11 March 2025 • by SIGGRAPH ConferencesConferences
This innovative method retains the high-quality rendering and efficiency of Gaussian Splatting and introduces enhanced geometric accuracy and a tailored deferred rendering pipeline.
Revolutionizing PDEs With the Walk on Stars Method
6 March 2025 • by SIGGRAPH ConferencesConferences, Research
The walk on stars method represents a breakthrough for simulating partial differential equations (PDEs) in complex geometric domains.
Blending Tradition With Technology
27 February 2025 • by SIGGRAPH ConferencesAugmented Reality, Conferences
“Tonii” fuses ancient symbolism with AR technology to foster inclusivity, storytelling, and a reimagined connection between physical and digital worlds.
SIGGRAPH Spotlight: Episode 86 – Directors’ Cut: Behind the Scenes of the Computer Animation Festival
26 February 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
Join SIGGRAPH Spotlight as past, present, and future Computer Animation Festival chairs, including Tim Cheung, share insider tips, submission secrets, and exciting previews of SIGGRAPH 2025!
Eternal Echoes: Unlocking the Promise of Virtual Immortality
25 February 2025 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
Advancements in spatial media, AI, and digital capture technologies have introduced the concept of virtual immortality, enabling a deceased person’s presence to persist in digital form.
Pushing Boundaries of Animation With Cutting-edge CGI
24 February 2025 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Visual Effects
“Vidalia” is a dark fantasy animated short that brings to life a unique world through advanced CGI and visual effects, emphasizing realism and immersion.
Melting Nostalgia: The Radiant Imagination of ‘The Sun Is Bad’
13 February 2025 • by SIGGRAPH ConferencesAnimation, Art
“The Sun Is Bad” is a vibrant tale set in 1980s Hong Kong, where a girl’s fight against the sun blends nostalgia with resilience and environmental themes.
Bridging Nature and Tech With Interactive Media
12 February 2025 • by SIGGRAPH ConferencesConferences, Education, Students
By blending animation, 3D modeling, and hands-on creation, Justin Johnson encourages students to deepen their connection to nature while sharpening their media-making skills.











