Real-time, Ray Tracing, and Level Ex 24 March 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time, Virtual RealityDiscover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals. Games, GPU, Level Ex, Mobile Games, Ray Marching, Ray Tracing, Real Time Live!, Real-time demos, Sam Glassenberg, SIGGRAPH 2019
Real-Time Live! Stuns at SIGGRAPH 2019 1 August 2019 • by SIGGRAPH ConferencesConferences, Real-TimeA recap of the stunning, interactive presentations during the SIGGRAPH 2019 Real-Time Live! session. Digital Domain, dRaster, Epic Games, Gracie Arenas Strittmatter, Level Ex, Nira, NVIDIA, Pinscreen, Quixel, Real Time Live!, Real-time demos, Real-time graphics, Real-Time Rendering, SIGGRAPH 2019, Unity, University of California Berkeley