SIGGRAPH 2012 Game Industry Content Summary Guide

The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 … Continued

Q&A with SIGGRAPH 2012 Games Chair Naty Hoffman

Naty Hoffman – the 2012 Games Chair Following is a brief conversation with Naty Hoffman, the SIGGRAPH 2012 Games Chair and Technical Director at Activision, regarding games and SIGGRAPH 2012. Please check back later this week for an article summarizing … Continued

SIGGRAPH 2012 Showcasing Advancements in Real-Time Graphics

SIGGRAPH Real-Time Live! is the premiere showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work … Continued

Q&A with SIGGRAPH 2012 Real-Time Live! Chair – Jason RM Smith

Jason RM Smith, SIGGRAPH RTL! Chair Following below is a brief conversation with Jason RM Smith, SIGGRAPH 2012  Real-Time Live! (RTL!) Chair and Digital Production Supervisor at LucasArts. Real-Time Live! is the premiere showcase for the latest trends and techniques … Continued

SIGGRAPH 2012 Selects Jane McGonigal as Keynote Speaker

SIGGRAPH announces the selection of Jane McGonigal, director of game research and development at the Institute for the Future (IFTF), as keynote speaker at SIGGRAPH 2012, the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 5-9 August … Continued

SIGGRAPH 2012 Emerging Technologies Preview

SIGGRAPH 2012 Emerging Technologies provides attendees an exclusive hands-on opportunity to interact with the newest developments in multiple fields including 3D displays, robotics, interactive input devices, and more. SIGGRAPH 2012, 5-9 August at the Los Angeles Convention Center, welcomes 26 … Continued

SIGGRAPH 2011 Game Industry Content Summary

The following is a roundup of all content at SIGGRAPH 2011 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2011 Game Development Community Director from Activision Studio Central. From Naty, “Please note that this content originating from … Continued

SIGGRAPH Gaming Director Previews Content

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SIGGRAPH 2010 offers an unparalleled bounty of information related to game development in all conference programs: Courses with significant game-development content include Advanced Techniques in Real-Time Hair Rendering and Simulation; Advances in Real-Time Rendering in 3D Graphics and Games (I … Continued