Celebrating 40+ Years of Coding Human Expressions 27 August 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Interactive Techniques, Real-TimeThis SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before. 3Lateral, Animation, Erika Rosenberg, Facial Action Coding System, FACS, fxguide, Google AI, J.P. Lewis, Mark Sagar, Mike Seymour, Panel, SIGGRAPH 2019, Soul Machines, Stanford University, University of Sydney, Vladimir Mastilovic
It’s All About Experience: Exploring ‘Becoming Homeless’ 12 March 2019 • by SIGGRAPH ConferencesConferences, Virtual RealityVirtual reality (VR) makes escaping into fantasy worlds possible, but can it also generate urgency for engaging with the real world? Becoming Homeless, Climate Change, Empathy, Fernanda Herrera, Jeremy Bailenson, Paul Bloom, pro-social VR, SIGGRAPH 2018, Stanford University, Virtual Augmented and Mixed Reality, Virtual Human Interactive Lab, Virtual Reality
Highlights: SIGGRAPH 2016 Courses 9 June 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Graphics, Virtual RealityImage credit: Geometric and Discrete Path Planning for Interactive Virtual Worlds © 2016 Marcelo Kallmann, University of California, Merced; Mubbasir Kapadia, Rutgers University SIGGRAPH 2016 attendees can expect to discover the computer graphics and interactive... Bungie, Columbia University, Computer Animation, Cornell University, Courses, Games VR, Oculus Research, Oregon State University, SIGGRAPH 2016, Sound, Stanford University, Virtual Reality