‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline 8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, GraphicsArthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline. Game Art and Design, Game Design, Game Development, Games, Graphics, independent, indie, Indie Developers, Manifold Garden, SIGGRAPH 2020, Talks
Appy Hour: 4 Creations You Don’t Want to Miss 10 July 2018 • by SIGGRAPH ConferencesConferences, MobileImage: “MaseSTrO: Mobile-Style Transfer Orchestration Using Adaptive Neural Networks” © 2018 Hasso Plattner Institue for Digital Engineering gGmbH, Digital Masterpieces GmbH The SIGGRAPH 2018 Appy Hour line-up is one that you shouldn’t pass up. Appy Hour... Appy Hour, Indie Developers, Mobile, mobile app development, SIGGRAPH 2018