Augmenting Books With Tangible Animation 27 January 2022 • by SIGGRAPH ConferencesAugmented Reality, ConferencesSIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.” ACM SIGGRAPH, Animation, books, children, Computer Graphics, Innovation, Interactive Techniques, SIGGRAPH 2021, SIGGRAPH 2022, SIGGRAPH Labs
‘Why I Bring My Kids to SIGGRAPH,’ One Parent’s Journey 16 July 2019 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive TechniquesBring your kids to SIGGRAPH for an eye-opening, hands-on opportunity to learn and create. Discover Mohamed Ebeida’s story. children, Education, Educators, First Tech Challenge, Mohamed Ebedia, Production Sessions, Research, Robotics, SIGGRAPH 2017, SIGGRAPH 2019, STEAM