The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical

by | 12 July 2016 | Art, Conferences, Emerging Technologies, Gaming, Virtual Reality

The Studio at SIGGRAPH 2016

The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects, engage in new processes and techniques, and collaborate with one another.

New this year! Feuding Cities, a live gaming experience, will be an ongoing city- and weapon-building game that culminates in a final battle and allows players to ally themselves with one of two cities — Takal or Matusa. City members will create physical and digital assets for each city, including buildings, defense systems, and cannons. Training will be available for participants so they can can learn how to build city assets and develop strategies for the competition. The epic final battle, which will take place both virtually and physically, will happen on Wednesday, 27 July. Learn about the cities and pledge your allegiance.

Additional Studio highlights include:

SMART CITIES TALKS
Wednesday, 27 July, 3:45 pm – 5:15 pm

Hyperlocal Information Landscapes: How Materialism of Information Can Shift Physical Urban Experiences
Urban spaces are changing. New media convergences are colliding with the built environment. This talk describes how the rules of the game are changing, how information landscapes fundamentally shift the scale and operation of urbanism, and how hyperlocal information is redefining what it means to be an urban citizen in a connected world.

Anijo Mathew
Illinois Institute of Technology

Have We Found the Key to the Smart City?

The Smart Community concept began in 1999, when the Intelligent Community Forum chose Singapore as its first Intelligent Community of the Year. This talk reviews cities around the world that have found innovative ways to involve their citizens in decisions that affect their lives. It also considers some “platform technologies”, such as non-financial applications of the blockchain, that can be used to build trust and confidence in civic applications. And it shows how things can go horribly wrong when citizen-engagement projects are poorly designed and implemented.

Thomas Keenan
University of Calgary

PROJECTS

Zushiki Light Art: Form Finding and Making through Paper Folding
This project demonstrates a practical application of paper folding (the art of origami) to seek innovative ways of form finding and making in product design.

Jiangmei Wu
Indiana University

Do-it-Yourself Virtual Reality Experiences on Networked Mobile Devices
Realiteer Corp. is creating an authoring platform that enables everyone to create and share unique VR experiences, from building customizable VR equipment to generating unique VR content on smartphones and sharing with friends in real time.

Fangwei Lee
Realiteer

WORKSHOPS

E-Cannons and Other Robot Weapons
Sunday, 24 July, 2:00 pm – 3:30 pm, Anaheim Convention Center, Experience Hall, Hall C

Attendees learn how to build a cannon that shoots 3/4-inch nylon balls, like a tennis-ball machine. After attendees assemble the cannon’s microcontrollers, sensors, and servomotors, they program it for accurate operation and design a ball hopper to feed the cannon more ammunition. The cannons will be used in the Feuding Cities game.

Andrew Besmer
Winthrop University

Digital T-Shirt Design and Printing
Sunday, 24 July, 3:45 pm – 5:15 pm, Anaheim Convention Center, Experience Hall, Hall C

This Studio Workshop reviews design considerations for creating artwork for digital direct-to-garment printers. Attendees design and print their own t-shirts.

Eddie Murphy
Epson

Stereo Haptics: A Haptic Interaction Toolkit for Tangible Virtual Experiences
Wednesday, 27 July, 2:00 pm – 5:15 pm, Anaheim Convention Center, Experience Hall, Hall C

This workshop introduces Stereo Haptics, a toolkit that uses existing audio-based tools (hardware and software) to generate, modify, and play back dynamic haptic media, and to help attendees generate haptic content to enrich multisensory experience in virtual reality settings.

Presented by individuals from Disney Research, Carnegie Mellon University and Université de Mons

For a full listing of the projects and workshops that will be part of the Studio at SIGGRAPH 2016, and to sign up for Feuding Cities, visit the Studio at SIGGRAPH 2016 web page.

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