Technical Papers chair Doug James shares his passion for the program in an exclusive interview.
How did you become involved with SIGGRAPH?
My first SIGGRAPH was in `99 when I published a paper as a graduate student at the University of British Columbia in Vancouver, Canada. Since then, I’ve continued to be very excited about interactive physics simulation–and graphics and animation research in general–and found SIGGRAPH to be a great community for advancing those ideas. As a computer graphics professor, it is the natural venue for our research.
What motivated you to become Technical Papers Chair?
SIGGRAPH has always been the primary venue for my research activities, and I have been a long-time volunteer in the review process of the Technical Papers program, having reviewed hundreds of papers. I was honored to be asked to be the Technical Papers Chair: it’s a great opportunity for me to help maintain and improve the widely respected SIGGRAPH review process established by our community.
What advice would you give to someone who is interested in submitting content for the first time?
For new submitters to the Technical Papers program, I recommend reading the Technical Papers “call for papers” and related website content. In particular, there is an extensive Technical Papers FAQ that addresses many common questions. The basic recipe for showcasing your work in the technical program is to have a novel idea, explain it clearly in written form, and to provide evidence (be it data, images or video) to help support claims that your method improves upon the state of the art in some specific ways. Understanding and citing related works, and being able to explain the pros/cons of your approach, are also critical components. Getting feedback from experienced colleagues is also a good way to improve your submission.
What makes this program different from the others at SIGGRAPH?
The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. We focus on the technical details underlying a broad spectrum of computer graphics innovations, and seek to document and disseminate these advances in all their glory.
Outside of Technical Papers, what other areas of the conference are you particularly excited about?
Everything. Seriously. I strongly recommend trying to look at a little of everything if you can, especially if it’s something less familiar or different for you–come for the technical papers, but stay for the art and games. Things always change, and you never know what you will see next year.
How has SIGGRAPH influenced you personally and professionally?
We’re inseparable. It’s given me a lifelong venue for practicing and experiencing exciting technical and artistic innovations.
Find out more about the Technical Papers Program at SIGGRAPH